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The Last of Us 2

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Straight Edge
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Re: The Last of Us 2

Post by Straight Edge »

Is this topic updating? I keep getting notifications but don't see new posts...
Eda61
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Re: The Last of Us 2

Post by Eda61 »

Straight Edge wrote: Fri Sep 18, 2020 11:39 am Is this topic updating? I keep getting notifications but don't see new posts...
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Crazy31139
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Re: The Last of Us 2

Post by Crazy31139 »

de5flxg-3280a467-6abc-4e50-badf-c93119bc3c33.jpg
Big Thanx Daemon1 for the tool
You can see that i can extract
See on my DA - https://www.deviantart.com/crazy31139
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cursore
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Re: The Last of Us 2

Post by cursore »

Crazy31139 wrote: Sun Sep 20, 2020 9:37 am de5flxg-3280a467-6abc-4e50-badf-c93119bc3c33.jpg
Big Thanx Daemon1 for the tool
You can see that i can extract
See on my DA - https://www.deviantart.com/crazy31139
Crazy is doing an awesome job as always with those models.

Looking forward to Abby and Jesse :)
bellbook
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Re: The Last of Us 2

Post by bellbook »

Are most people texturing with the maps manually or using some form of script? Kind of hard to tell where certain maps go
VincentXyooj
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Re: The Last of Us 2

Post by VincentXyooj »

Does anyone else have issues with textures missing when extracting?

ex: "owen-torso-color.tga" is completely missing from the files, though the rest of the files are there for him.

Also "world-watchtower-dict.pak" will not extract at all

anyone have any idea why?
FoxyPaws
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Re: The Last of Us 2

Post by FoxyPaws »

VincentXyooj wrote: Fri Sep 25, 2020 1:57 pm Does anyone else have issues with textures missing when extracting?

ex: "owen-torso-color.tga" is completely missing from the files, though the rest of the files are there for him.

Also "world-watchtower-dict.pak" will not extract at all

anyone have any idea why?
Owen torso color is in World Watchtower Dict, as for the error of extract, I don't get error with it... :/
VincentXyooj
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Re: The Last of Us 2

Post by VincentXyooj »

FoxyPaws wrote: Fri Sep 25, 2020 2:01 pm
VincentXyooj wrote: Fri Sep 25, 2020 1:57 pm Does anyone else have issues with textures missing when extracting?

ex: "owen-torso-color.tga" is completely missing from the files, though the rest of the files are there for him.

Also "world-watchtower-dict.pak" will not extract at all

anyone have any idea why?
Owen torso color is in World Watchtower Dict, as for the error of extract, I don't get error with it... :/
Are you by chance on the discord? I'm not sure why I am getting it to be honest :( :[
daemon1
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Re: The Last of Us 2

Post by daemon1 »

bellbook wrote: Wed Sep 23, 2020 3:47 am Kind of hard to tell where certain maps go
Hard to tell?
There's a generated text file for each model which tells exactly which textures are used for each part and how.
kotn3l
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Re: The Last of Us 2

Post by kotn3l »

Hey daemon, any chance for supporting levels/maps as a whole, just like in the Uncharted 4 tool? :D For now your tool can only extract level/map (static)objects individually.
daemon1
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Re: The Last of Us 2

Post by daemon1 »

yes thats possible
kotn3l
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Re: The Last of Us 2

Post by kotn3l »

daemon1 wrote: Sun Sep 27, 2020 1:55 pm yes thats possible
If you had time could you support them? Thanks. No pressure though. :)
Phoksees
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Re: The Last of Us 2

Post by Phoksees »

Has anyone rigged the model with FK or IK?
I finally imported the SMD files but have no idea where to start regarding creating control or pickers to begin animating her face and torso.

Thanks
episoder
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Re: The Last of Us 2

Post by episoder »

Phoksees wrote: Fri Oct 02, 2020 1:03 pm Has anyone rigged the model with FK or IK?
I finally imported the SMD files but have no idea where to start regarding creating control or pickers to begin animating her face and torso.

Thanks
the models come with the full set of bones and facial bones. there shouldn't be any issue rigging it with basic IK. ofc you may have to change the hierarchy to make sure you only IK the main bones. the facial rig is an entirely different beast, i guess. you may have to re-rig the face to use a limited set of control or you have to use the full set and eventually create "groups" of controls or use mocap data to feed the rig enough data for the load of facial bones. yep
ExactExtract
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Re: The Last of Us 2

Post by ExactExtract »

Rules permitted, would someone mind uploading and pm'ing an SMD animation?

I'd like to see how they come out on my character rig.

No issues if this is against the rules.
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