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Granny .GR2 Reader plugin for Noesis

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vssrc
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Re: Granny .GR2 Reader plugin for Noesis

Post by vssrc »

hey everyone, I'm on noesisv4442, GR2reader132 and granny2.dll 2.11.8.0 (from link on page5, copied to root noesis folder).

Attempting to open a .model file asks for the animation file and then throws the Cant locate granny2.dll error. Any suggestions on getting this to work? Thanks!
jayn23
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

vssrc wrote: Mon May 10, 2021 7:43 am hey everyone, I'm on noesisv4442, GR2reader132 and granny2.dll 2.11.8.0 (from link on page5, copied to root noesis folder).

Attempting to open a .model file asks for the animation file and then throws the Cant locate granny2.dll error. Any suggestions on getting this to work? Thanks!
you need to place it in the main folder where noesis.exe is

edit:
sorry i see you said its already in root directory, try one of the older versions see if they work
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Re: Granny .GR2 Reader plugin for Noesis

Post by vssrc »

@jayn23 : Thanks, it would be great if someone could share a granny2.dll that is confirmed to be working. the page 5 one unfortunately isn't working in combination with the versions of noesis/GR2 reader plugin I mentioned.
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

vssrc wrote: Mon May 10, 2021 8:44 am @jayn23 : Thanks, it would be great if someone could share a granny2.dll that is confirmed to be working. the page 5 one unfortunately isn't working in combination with the versions of noesis/GR2 reader plugin I mentioned.
The one on page 5 should work, did you try an earlier version 1.3? or even 1.2 from first page just to see if it works?
make sure you delete the current script before putting in the 1.2 or 1.3
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Re: Granny .GR2 Reader plugin for Noesis

Post by vssrc »

jayn23 wrote: Mon May 10, 2021 10:30 am
vssrc wrote: Mon May 10, 2021 8:44 am @jayn23 : Thanks, it would be great if someone could share a granny2.dll that is confirmed to be working. the page 5 one unfortunately isn't working in combination with the versions of noesis/GR2 reader plugin I mentioned.
The one on page 5 should work, did you try an earlier version 1.3? or even 1.2 from first page just to see if it works?
make sure you delete the current script before putting in the 1.2 or 1.3
Thanks so much, that did it. I went back to 1.31 and no issues now. Cheers :up:
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

vssrc wrote: Mon May 10, 2021 11:15 am
jayn23 wrote: Mon May 10, 2021 10:30 am
vssrc wrote: Mon May 10, 2021 8:44 am @jayn23 : Thanks, it would be great if someone could share a granny2.dll that is confirmed to be working. the page 5 one unfortunately isn't working in combination with the versions of noesis/GR2 reader plugin I mentioned.
The one on page 5 should work, did you try an earlier version 1.3? or even 1.2 from first page just to see if it works?
make sure you delete the current script before putting in the 1.2 or 1.3
Thanks so much, that did it. I went back to 1.31 and no issues now. Cheers :up:
Now i need to check why 1.32 isnt working :?
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Re: Granny .GR2 Reader plugin for Noesis

Post by ahmet123 »

first of all thank you for creating this reader. i really appreciate it.

but i cant export singe file metin2 animations, which settings do i need to turn on?
and exported metin2 files are sideways (90 degree on Z)

thank you
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

ahmet123 wrote: Mon May 10, 2021 3:36 pm first of all thank you for creating this reader. i really appreciate it.

but i cant export singe file metin2 animations, which settings do i need to turn on?
and exported metin2 files are sideways (90 degree on Z)

thank you
if i remember correctly metin2 animation files dont contain mesh or skeleton so there is nothing to export.
to export an animation you need at the very least to load a skeleton with the animation then you can export to FBX or DAE.

regrding the exported position, every game does it differently, and currently my script dosent identify initial position, maybe i can add that in a future update
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Re: Granny .GR2 Reader plugin for Noesis

Post by 05SpeedMaster »

When exporting with FBX or DAE you can select the rotate 90 degree option.
Some Games use a Z up, others use a Y up.
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Re: Granny .GR2 Reader plugin for Noesis

Post by ahmet123 »

when i select the rotate 90 degree option it makes character upside down.

and i guess i found a bug.
in this animation assassins feets are stable and body moving but when loaded or exported, feets are starting to move.

files:
https://www.mediafire.com/file/ayvasn9l ... n.zip/file
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Re: Granny .GR2 Reader plugin for Noesis

Post by 05SpeedMaster »

jayn23 wrote: Mon May 10, 2021 12:03 pm Now i need to check why 1.32 isnt working :?
It's something with the try: you placed on the decompress in 132?
Debug gives me no feed back.

On how the meshes are stored in a GR2?
Look at ArtToolinfo
UpVector, BackVector, RightVector.

Now the GrannyViewer always shows a model in a proper orientation based on that information is my opinion.
Export the meshes? They are as saved in the GR2 which does not match the Vectors in some cases.
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

05SpeedMaster wrote: Tue May 11, 2021 7:00 pm
jayn23 wrote: Mon May 10, 2021 12:03 pm Now i need to check why 1.32 isnt working :?
It's something with the try: you placed on the decompress in 132?
Debug gives me no feed back.

On how the meshes are stored in a GR2?
Look at ArtToolinfo
UpVector, BackVector, RightVector.

Now the GrannyViewer always shows a model in a proper orientation based on that information is my opinion.
Export the meshes? They are as saved in the GR2 which does not match the Vectors in some cases.
Maybe you can help me,

i started working at auto orintation based on art tool info data, i create a matrix from UpVector, BackVector, RightVector and multiply the first bone of the skeleton - that fixes the skeleton orintation, i use the same matrix for mesh - which fixes the mesh orintation but for some reason normals get inverted now.
so i used a wind command noesis has and that fixes it until i apply an animation then normals are flipped again no matter what i do..

i am i doing the transformation wrong? why are the normals fliping :oops:
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Re: Granny .GR2 Reader plugin for Noesis

Post by 05SpeedMaster »

Sent you a PM.
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Re: Granny .GR2 Reader plugin for Noesis

Post by 05SpeedMaster »

ahmet123 wrote: Mon May 10, 2021 9:36 pm and i guess i found a bug.
in this animation assassins feets are stable and body moving but when loaded or exported, feets are starting to move.
That's the animation itself as in the wait.gr2 file.

I've done a few tests and the adjusted files don't have that side to side sway.
Can you provide a different animation for this model?
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Re: Granny .GR2 Reader plugin for Noesis

Post by jayn23 »

05SpeedMaster wrote: Wed May 12, 2021 10:11 pm
ahmet123 wrote: Mon May 10, 2021 9:36 pm and i guess i found a bug.
in this animation assassins feets are stable and body moving but when loaded or exported, feets are starting to move.
That's the animation itself as in the wait.gr2 file.

I've done a few tests and the adjusted files don't have that side to side sway.
Can you provide a different animation for this model?
what adjustements did you do to the file?
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