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Re: Final Fantasy 7 remake

Posted: Tue Jun 22, 2021 1:26 am
by LuzThePog
LuzThePog wrote: Sat Jun 12, 2021 9:36 pm
mono24 wrote: Sat Jun 12, 2021 12:17 am
LuzThePog wrote: Fri Jun 11, 2021 11:00 pm Hi!, I'm quite new here, So I was wondering where I could get the files for the game to export and view models? Would love any help! Thank you in advance if anyone is Kind enough to help!
If you just google the PKG you will get many links of any kind, really.
Do you think you could link me the site that most people are downloading from, and what to do after? I'm sorry if I'm asking abit too much, it's just that I sometimes worry if these sites could have put malware or any of those sort of things
Any help? I downloaded the PKG and I don't know what to do next

Re: Final Fantasy 7 remake

Posted: Thu Jun 24, 2021 3:48 pm
by Jan666
LuzThePog wrote: Tue Jun 22, 2021 1:26 am
LuzThePog wrote: Sat Jun 12, 2021 9:36 pm
mono24 wrote: Sat Jun 12, 2021 12:17 am
If you just google the PKG you will get many links of any kind, really.
Do you think you could link me the site that most people are downloading from, and what to do after? I'm sorry if I'm asking abit too much, it's just that I sometimes worry if these sites could have put malware or any of those sort of things
Any help? I downloaded the PKG and I don't know what to do next
Search a Tool like unpkg Editor

Re: Final Fantasy 7 remake

Posted: Thu Jul 01, 2021 1:08 pm
by ZackFair00210
Hey...uh guys aren`t we gonna talk about the INTEGRADE models? isn`t there a way to get`em yet?? :eek:

Re: Final Fantasy 7 remake

Posted: Thu Jul 01, 2021 3:50 pm
by andree
ZackFair00210 wrote: Thu Jul 01, 2021 1:08 pm Hey...uh guys aren`t we gonna talk about the INTEGRADE models? isn`t there a way to get`em yet?? :eek:
No, there's no PS5 rom dumps yet.

Re: Final Fantasy 7 remake

Posted: Thu Jul 15, 2021 11:27 pm
by ArtFromCode
I ran into a problem exporting the heliport from the Shinra Building. Basically, it says this:

Code: Select all

*directory* ff7r.exe *directory* 140-SBIL0_Layout__CMPNY_160-F70Heliport.umap
Unknown matrix size 0
iUnknown matrix size 9054
Error exporting asset*directory*140-SBIL0_Layout__CMPNY_160-F70Heliport.umap
Unable to read beyond the end of the stream.
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadSingle()
   at UE4.ue4.Main(String[] args)
Am I doing something wrong here?

Re: Final Fantasy 7 remake

Posted: Sun Jul 25, 2021 12:31 am
by CyphersAscent
DioBrando wrote: Tue May 26, 2020 5:48 am
gamenpc wrote: Tue May 26, 2020 5:14 am
DioBrando wrote: Tue May 26, 2020 1:56 am

Probably the dress is simulated. You'll need to run some kind of cloth sim.

There is a lot nicer way to view animations to:
Set “Tools->Data Viewer->Other->Default preview commands” to:
-ue4anims -ue4tex1dthin -ue4tex1dalign -ue4datapath "F:\FF7_Remake\End2\Content\GameContents"

"F:\FF7_Remake\End2\Content\GameContents" will be your GameContents with all the extracted packages obviously. This will load all the textures in the preview window too.

Load the model and just drag-and-drop the anim you want to apply to it over the preview window from windows explorer, or use the “apply to preview” script in optionalplugins.

Thanks, I did it. Buy…… :(
Image

I want to import unity.
Sorry, my English is terrible.
You can work directly with the uassets in Noesis, nothing else is required. You can then go to "file->export from preview" to export an fbx model with the animation attached. It will load to Unity. In the Noesis tools menu you can create a Batch Process to export all animation in the game to fbx using those same export commands "-ue4anims -ue4tex1dthin -ue4tex1dalign -ue4datapath"
474846.jpg
Is there any way someone could upload a video on how to do these batch exports? I'm trying to get all of Cloud's battle animations, and I've been going through and exporting from preview with each individual animation, but I'd like to know exactly how to do use the batch process to save time from exporting hundreds of files. Been at it for the past two hours but none of what I'm doing is working. Noesis keeps telling me it can't find the skeleton, but I have no idea how to load the skeleton in with the batch tool. Could anyone help at all? Thanks!

Re: Final Fantasy 7 remake

Posted: Fri Dec 17, 2021 9:43 pm
by Irnkman
Anyone have the AES key for the PC release?

Re: Final Fantasy 7 remake

Posted: Fri Dec 17, 2021 9:49 pm
by CyphersAscent
This should work, just scroll to FF7R

https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672

Re: Final Fantasy 7 remake

Posted: Sat Dec 18, 2021 3:20 pm
by VictorGopher
CyphersAscent wrote: Fri Dec 17, 2021 9:49 pm This should work, just scroll to FF7R

https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672
AES key works, but I got an index out of bound error when I tried to extract character uasset
nor did the Umodel works :(

Re: Final Fantasy 7 remake

Posted: Sat Dec 18, 2021 6:29 pm
by Darko
Check the ffvii thread in gildor's forum.

https://www.gildor.org/smf/index.php/to ... 5.120.html

Re: Final Fantasy 7 remake

Posted: Sat Jan 08, 2022 10:39 pm
by speaker60
Final Fantasy VII: The First Soldier is a ue4 game
Its 4.25
https://www.gildor.org/smf/index.php?topic=7769.0
Any chance this tool can support this as id like to be able to recreate the maps

Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mobile models to make a remake equivalent of the slums seen in first soldier.

Just need a way to rebuild the umaps into blender like i can with your awesome tool daemon1

Re: Final Fantasy 7 remake

Posted: Tue Jan 18, 2022 1:18 am
by RadiantPulse
Is there any video tutorial ? I know there's a pretty detailed post explaining every step of the process on how to extract a map but I can't find that import script for Blender ;_;
Any kind soul that could give me some help ?
Thanks

Re: Final Fantasy 7 remake

Posted: Tue Jan 18, 2022 5:14 am
by neonvega
well indivually i can grab the mesh parts but im wondering that myself as well how do ppl export the whole map any advice would be useful regarding instructions to do so ; some of these maps have over 400 meshes so its not practical to port each item 1 by 1

Re: Final Fantasy 7 remake

Posted: Wed Jan 19, 2022 3:07 pm
by brolly234
VictorGopher wrote: Sat Dec 18, 2021 3:20 pm
CyphersAscent wrote: Fri Dec 17, 2021 9:49 pm This should work, just scroll to FF7R

https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672
AES key works, but I got an index out of bound error when I tried to extract character uasset
nor did the Umodel works :(
I am getting same error. Did you found any soln??

Re: Final Fantasy 7 remake

Posted: Thu Jan 20, 2022 5:46 am
by Darko
speaker60 wrote: Sat Jan 08, 2022 10:39 pm Final Fantasy VII: The First Soldier is a ue4 game
Its 4.25
https://www.gildor.org/smf/index.php?topic=7769.0
Any chance this tool can support this as id like to be able to recreate the maps

Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mobile models to make a remake equivalent of the slums seen in first soldier.

Just need a way to rebuild the umaps into blender like i can with your awesome tool daemon1
Version is 4.18, no 4.25