Hi,
with Noesis I cannot export the animations I have problems when I put an animation on the model I have problems
Help me please
possible to make the FF7 Remake tool compatible with the animations please
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Final Fantasy 7 remake
Re: Final Fantasy 7 remake
You do not have the required permissions to view the files attached to this post.
Re: Final Fantasy 7 remake
I can export the animations with Noesis
You do not have the required permissions to view the files attached to this post.
Re: Final Fantasy 7 remake
Thank you for the tool! It's my first time trying to extract models.I can't extract player animation,please help me
-
- n00b
- Posts: 17
- Joined: Fri May 22, 2020 3:33 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Final Fantasy 7 remake
Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them?Nihyaku wrote: ↑Sat Jul 04, 2020 9:38 pmHi! You're right for C, A and N texture maps! O should be ambient occlusion; as for M map, it contains informations about metallic and roughness maps: the red channel is the former and the green channel is the latter!linsaberlove wrote: ↑Fri Jul 03, 2020 4:12 am There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for.
I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct?
So what does B NB stand for and how can I use them in blender? Thx
I've heard that some people use B map for subsurface scattering; personally, I use it as a mask texture to define which parts shouldn't be affected by a detail map (I don't use Blender, but another rendering software!)
As for NB texture map, I can't help you, because I don't know either!
I hope this helps! (◍•ᴗ•◍)
-
- ultra-n00b
- Posts: 9
- Joined: Fri Dec 08, 2017 12:06 pm
- Has thanked: 26 times
- Been thanked: 1 time
Re: Final Fantasy 7 remake
To tell the truth, I don't know about the B channel. Sometimes it contains information about transparency, sometimes emissive maps or even masks. If I remember well, I read somewhere that the B channel is called "variant map", so it depends on the mesh it's applied to.Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them?
Yes, leather, fabric and skin are detail maps. They add details to the mesh they're applied to. For example, the skin detail map simulates the skin pores! I'm sure they're usable in Blender Cycles, but I don't know how. I'm sorry!
Re: Final Fantasy 7 remake
Hi! How can I load a model with textures in noesis? Can see the model but with a metallic texture only. Thank you!
-
- n00b
- Posts: 17
- Joined: Fri May 22, 2020 3:33 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Final Fantasy 7 remake
..The detail maps are normal maps,however these meshes already have normal maps.That's the confusing point - -Nihyaku wrote: ↑Wed Dec 09, 2020 5:40 pmTo tell the truth, I don't know about the B channel. Sometimes it contains information about transparency, sometimes emissive maps or even masks. If I remember well, I read somewhere that the B channel is called "variant map", so it depends on the mesh it's applied to.Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them?
Yes, leather, fabric and skin are detail maps. They add details to the mesh they're applied to. For example, the skin detail map simulates the skin pores! I'm sure they're usable in Blender Cycles, but I don't know how. I'm sorry!
-
- advanced
- Posts: 49
- Joined: Sat Jun 11, 2016 6:41 pm
- Has thanked: 19 times
- Been thanked: 10 times
Re: Final Fantasy 7 remake
Consider them mini normals, they are there to add even more details, stuff like dots to leather, stiching, extra fabric details, stuff like thatlinsaberlove wrote: ↑Fri Jan 01, 2021 6:55 am..The detail maps are normal maps,however these meshes already have normal maps.That's the confusing point - -Nihyaku wrote: ↑Wed Dec 09, 2020 5:40 pmTo tell the truth, I don't know about the B channel. Sometimes it contains information about transparency, sometimes emissive maps or even masks. If I remember well, I read somewhere that the B channel is called "variant map", so it depends on the mesh it's applied to.Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them?
Yes, leather, fabric and skin are detail maps. They add details to the mesh they're applied to. For example, the skin detail map simulates the skin pores! I'm sure they're usable in Blender Cycles, but I don't know how. I'm sorry!
Re: Final Fantasy 7 remake
so, is there any animation or something like gravity for the fabric that can be convert to other 3d software?
Re: Final Fantasy 7 remake
Hello everyone. Nice to meet you all. I need to edit the fonts of this game (dialogue font, in-game system font...). Does anyone know which .pak contain the fonts? And how can I edit them? I need to edit those fonts to make a translation. Thanks for your help.
-
- ultra-n00b
- Posts: 1
- Joined: Thu Jan 28, 2021 6:25 pm
Re: Final Fantasy 7 remake
Hi guys,
Kinda new here, Just wanted to ask if Simeone has the Mako Station Stage files for Blender...or can You help me get them ?
Kinda new here, Just wanted to ask if Simeone has the Mako Station Stage files for Blender...or can You help me get them ?
-
- ultra-n00b
- Posts: 1
- Joined: Fri Mar 26, 2021 8:20 am
Re: Final Fantasy 7 remake
Can someone please tell me where I can get the game data to be extracted from, a PS4 disc is not recognized by the PC , Because I want to export some of the landscapes and buildings
Re: Final Fantasy 7 remake
So noesis dont work with automatic assign texture, only blender or i have the wrong plugin for ascii. if so can someone share the the link for right ascii plugin (noesis) if ask to much.
-
- double-veteran
- Posts: 840
- Joined: Sat Nov 06, 2010 12:27 am
- Has thanked: 435 times
- Been thanked: 235 times
-
- ultra-n00b
- Posts: 4
- Joined: Sat Feb 22, 2020 9:02 pm
Re: Final Fantasy 7 remake
The tool works great and I was able to extract Corneo's office and a few other locations plus furnishings. However only the color map is automatically assigned when I upload into Blender. Does the Tool auto assign the normals, MRVs, and occlusions maps as well?
Also, does the auto assign work on characters, weapons and enemies too? I know how to connect the maps in blender manually, but it is time consuming.
Thank you for any assistance.
Also, does the auto assign work on characters, weapons and enemies too? I know how to connect the maps in blender manually, but it is time consuming.
Thank you for any assistance.