Returned to this format after quite some time. Supports geometry/skeleton/skinning. Only skinned models are supported atm (mostly character models). I might consider adding support for other stuff.
Tool overview and example exported model
Load
GFX : Loads skinned meshes inside gfx files.
Export
NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis. Noesis script for this format : Nex Script
Note : Models and textures will be exported into the folder Export.
Note on Normals / Tangents
I believe that I am loading the correct normal/tangent data in game files, but the meshes will look "weird" using that data. This game has a unique art style, and I guess the use of normals/tangents are not standard. Probably some shader work going on in the game engine.
So I have added the option to recalculate normals. It can also be done in most 3d software. You still have the option to disable it and load the original normal/tangent data. Incase you can put them to use somehow.
akderebur wrote: ↑Sat Apr 04, 2020 5:07 pm
Returned to this format after quite some time. Supports geometry/skeleton/skinning. Only skinned models are supported atm (mostly character models). I might consider adding support for other stuff.
Tool overview and example exported model
Load
GFX : Loads skinned meshes inside gfx files.
Export
NEX : Exports the model in custom binary format (.nex), intended to be loaded by Noesis. Noesis script for this format : Nex Script
Note : Models and textures will be exported into the folder Export.
Note on Normals / Tangents
I believe that I am loading the correct normal/tangent data in game files, but the meshes will look "weird" using that data. This game has a unique art style, and I guess the use of normals/tangents are not standard. Probably some shader work going on in the game engine.
So I have added the option to recalculate normals. It can also be done in most 3d software. You still have the option to disable it and load the original normal/tangent data. Incase you can put them to use somehow.