I'll take a look when I have the time.Delbozkester wrote: ↑Wed Dec 30, 2020 10:41 pm How can I discover the root cause of this misalignment on animation in MUA3?, my suspect is the method to extract the .g2a or the noesis g1m/g1t/g1a importer, however some .g2a fails but other are correct, for example Invisible Woman does not present this problem, if I copy it on Wasp, the problem disappears
Weird, it should load just fine. Can you upload a sample ?Makoto wrote: ↑Sun Dec 20, 2020 9:38 pm Sorry for bothering, would there be a possibility of re implemeting at least oid files loading? I tried putting them in the same folder as the model and all, but it doesn't get bone names (tried with blue reflection g1m) texture, anim, mesh, everything else works, just can't get bone names from the oid unlike old script...
EDIT : I asked a friend to test on a blue reflection model and it worked fine