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Noesis g1m/g1t/g1a importer
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Please answer me you said just reread the instructions and what I told you in the previous messages like your 1 post I know that but went I went to your 1 post but I can't find SCRIPT UPDATED TO VERSION 1.2.0 only this https://github.com/Joschuka/fmt_g1m please can you link me the script please please please link me.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
bruh... that IS the updated script.blacknight411 wrote: ↑Thu May 28, 2020 3:46 am Please answer me you said just reread the instructions and what I told you in the previous messages like your 1 post I know that but went I went to your 1 post but I can't find SCRIPT UPDATED TO VERSION 1.2.0 only this https://github.com/Joschuka/fmt_g1m please can you link me the script please please please link me.
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Thanks so much!
- alictzelt
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
I have MOD (modification) model from atelier ryza. But it look like have some error or maybe just me can't open it.
this is the file
https://mega.nz/file/bHAxBQwb#UhD0HqVkx ... 4czxamqcvw
this is the file
https://mega.nz/file/bHAxBQwb#UhD0HqVkx ... 4czxamqcvw
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.alictzelt wrote: ↑Fri Jun 05, 2020 10:26 am I have MOD (modification) model from atelier ryza. But it look like have some error or maybe just me can't open it.
this is the file
https://mega.nz/file/bHAxBQwb#UhD0HqVkx ... 4czxamqcvw
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.
Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
How do i find the animations for Persona 5 scramble? I followed this viewtopic.php?f=10&t=21679&start=60#p160886 but it was really confusing.
- alictzelt
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
What I have to do to make it work? At least I can get the model + bones for moving without the textures if the g1t not workingJoschka wrote: ↑Fri Jun 05, 2020 2:24 pm
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.
Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Eh, I can make another example I guess but you have more questions better ask on her thread though, I almost didn't touch anything related to RDB, she took care of all the extraction stuff while I worked on the files directly.qs12 wrote: ↑Sat Jun 06, 2020 1:33 am How do i find the animations for Persona 5 scramble? I followed this viewtopic.php?f=10&t=21679&start=60#p160886 but it was really confusing.
Last edited by Joschka on Thu Oct 29, 2020 10:30 pm, edited 1 time in total.
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replace the byte at offset 32. Put 30 instead of 34. For g1t it's fixable too but you'll need some knowledge about the g1t format.alictzelt wrote: ↑Sat Jun 06, 2020 6:47 amWhat I have to do to make it work? At least I can get the model + bones for moving without the textures if the g1t not workingJoschka wrote: ↑Fri Jun 05, 2020 2:24 pm
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.
Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
Anyways I don't know where you got these broken files (dumped from memory or something I guess) but I'd recommend doing a clean extraction with Cethleann if you want proper assets which are not 4 times the size of the correct ones
- Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Check the options, instructions are on the github repo.