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Noesis g1m/g1t/g1a importer

Post questions about game models here, or help out others!
blacknight411
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by blacknight411 »

Please answer me you said just reread the instructions and what I told you in the previous messages like your 1 post I know that but went I went to your 1 post but I can't find SCRIPT UPDATED TO VERSION 1.2.0 only this https://github.com/Joschuka/fmt_g1m please can you link me the script please please please link me.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Demonslayerx8 »

blacknight411 wrote: Thu May 28, 2020 3:46 am Please answer me you said just reread the instructions and what I told you in the previous messages like your 1 post I know that but went I went to your 1 post but I can't find SCRIPT UPDATED TO VERSION 1.2.0 only this https://github.com/Joschuka/fmt_g1m please can you link me the script please please please link me.
bruh... that IS the updated script.
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by qs12 »

Anything on Persona 5 Scramble since it's on the same engine as DOA6
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

qs12 wrote: Wed Jun 03, 2020 11:55 pm Anything on Persona 5 Scramble since it's on the same engine as DOA6
What do you mean ? P5S has been extractable for a while viewtopic.php?f=16&t=21666&start=30#p159703

Image
qs12
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by qs12 »

How do you load all the textures for a single model? In noesis it will only load one file
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

qs12 wrote: Fri Jun 05, 2020 1:25 am How do you load all the textures for a single model? In noesis it will only load one file
viewtopic.php?f=10&t=21679&start=45#p160417
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by qs12 »

Joschka wrote: Fri Jun 05, 2020 2:58 am
qs12 wrote: Fri Jun 05, 2020 1:25 am How do you load all the textures for a single model? In noesis it will only load one file
viewtopic.php?f=10&t=21679&start=45#p160417
Thanks so much!
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alictzelt
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by alictzelt »

I have MOD (modification) model from atelier ryza. But it look like have some error or maybe just me can't open it.

this is the file
https://mega.nz/file/bHAxBQwb#UhD0HqVkx ... 4czxamqcvw
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

alictzelt wrote: Fri Jun 05, 2020 10:26 am I have MOD (modification) model from atelier ryza. But it look like have some error or maybe just me can't open it.

this is the file
https://mega.nz/file/bHAxBQwb#UhD0HqVkx ... 4czxamqcvw
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.
Image

Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by qs12 »

How do i find the animations for Persona 5 scramble? I followed this viewtopic.php?f=10&t=21679&start=60#p160886 but it was really confusing.
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alictzelt
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by alictzelt »

Joschka wrote: Fri Jun 05, 2020 2:24 pm
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.

Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
What I have to do to make it work? At least I can get the model + bones for moving without the textures if the g1t not working
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

qs12 wrote: Sat Jun 06, 2020 1:33 am How do i find the animations for Persona 5 scramble? I followed this viewtopic.php?f=10&t=21679&start=60#p160886 but it was really confusing.
Eh, I can make another example I guess but you have more questions better ask on her thread though, I almost didn't touch anything related to RDB, she took care of all the extraction stuff while I worked on the files directly.
Last edited by Joschka on Thu Oct 29, 2020 10:30 pm, edited 1 time in total.
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

alictzelt wrote: Sat Jun 06, 2020 6:47 am
Joschka wrote: Fri Jun 05, 2020 2:24 pm
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4.
The g1m file had a wrong G1MS size section (off by 4) which broke the parser too.

Why is this file so big though ? The Ryza samples I got from other people were much lighter, this one takes much more time to load
What I have to do to make it work? At least I can get the model + bones for moving without the textures if the g1t not working
Replace the byte at offset 32. Put 30 instead of 34. For g1t it's fixable too but you'll need some knowledge about the g1t format.
Anyways I don't know where you got these broken files (dumped from memory or something I guess) but I'd recommend doing a clean extraction with Cethleann if you want proper assets which are not 4 times the size of the correct ones
qs12
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by qs12 »

Okay I got them extracted but the tool doesn't read .g1a files
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Joschka
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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Post by Joschka »

qs12 wrote: Sat Jun 06, 2020 11:41 pm Okay I got them extracted but the tool doesn't read .g1a files
Check the options, instructions are on the github repo.
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