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Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 7:47 pm
by Pepsee
DMZT2 wrote: ↑Sat Dec 14, 2019 6:18 pm
HOLY MOTHER OF ALL THINGS HOLY..
I was not expecting such a lovely surprise. Finally the slow import process can be put to rest.
Where can I find this?
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 8:12 pm
by DMZT2
code is here:
https://github.com/HENDRIX-ZT2/blender_nif_plugin
for blender 2.79
needs pyffi 2.2.4.dev3 to be installed in blender's bundled python (see pyffi installation instructions here:
https://github.com/OpenNaja/cobra-blender )
zip up the io_scene_nif folder and install via blender plugin installer
mesh needs to be imported with "Apply Skin Deformation" checked
Anims have no names.
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 9:41 pm
by Pepsee
I'm getting stuck on the pyffi part, it just doesn't seem to install for me at all...
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 10:04 pm
by DMZT2
Copy of pyffi:
https://we.tl/t-CLuGOfMfIr
Put the pyffi folder from inside the zip into C:\Program Files\Blender Foundation\blender-2.79b-windows64\2.79\python\lib\site-packages
or whereever your blender's python lives.
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 10:28 pm
by Pepsee
DMZT2 wrote: ↑Sat Dec 14, 2019 10:04 pm
Copy of pyffi:
https://we.tl/t-CLuGOfMfIr
Put the pyffi folder from inside the zip into C:\Program Files\Blender Foundation\blender-2.79b-windows64\2.79\python\lib\site-packages
or whereever your blender's python lives.
It's importing properly now, but how do I swap between different animations within a .KF? I get no GUI pop-up, everything imports directly, I don't have any selection of what animation to import.
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 10:38 pm
by DMZT2
All anims are imported as blender actions, use the action editor when the armature is selected to switch between them.
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sat Dec 14, 2019 11:14 pm
by Ivan04
Thank you so much for this
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sun Dec 15, 2019 6:12 pm
by Pepsee
DMZT2 wrote: ↑Sat Dec 14, 2019 10:38 pm
All anims are imported as blender actions, use the action editor when the armature is selected to switch between them.
The plugin did wonders.. I just have to ask why is the Snoozer so buggy? It won't import at all, it even throws up errors when simply imported in NifSkope.. Any clue?
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sun Dec 15, 2019 9:52 pm
by DMZT2
Can't find a snoozer nif in the samples I was sent? Might be corrupted? If nifskope doesn't read it probably has some custom data modification.
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Sun Dec 15, 2019 10:07 pm
by Pepsee
I managed to get it, PS3 files has a functional version of the OG model. Only problem is textures in .PS3 format:
https://mega.nz/#!VQQzFKSS!8FrAhV28-mU0 ... 2W_LkaSpJU
I have no idea how to convert them..
Re: Weird .NIF files, how to preview anims and export them with mesh?
Posted: Mon Dec 16, 2019 9:06 pm
by Pepsee
I tried converting the textures with everything I had: photoshop, dds to png converters, etc. I've never encountered this format before.