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Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Sun Oct 13, 2019 6:29 pm
by svthe
has anyone realized how to extract audio from Control?
(i tried extracting .bnk files with wwiseutil and converting .wem`s using ww2ogg, but output was unplayable junk)
upd: fixed the unplayable junk problem using revorb

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Mon Oct 14, 2019 6:34 pm
by Bladers
svthe wrote: Sun Oct 13, 2019 6:29 pm has anyone realized how to extract audio from Control?
(i tried extracting .bnk files with wwiseutil and converting .wem`s using ww2ogg, but output was unplayable junk)
upd: fixed the unplayable junk problem using revorb
So you were able to extract the audio?

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Tue Oct 15, 2019 12:01 pm
by svthe
Bladers wrote: Mon Oct 14, 2019 6:34 pm
svthe wrote: Sun Oct 13, 2019 6:29 pm has anyone realized how to extract audio from Control?
(i tried extracting .bnk files with wwiseutil and converting .wem`s using ww2ogg, but output was unplayable junk)
upd: fixed the unplayable junk problem using revorb
So you were able to extract the audio?
well, yes
I extracted .bnk files from ep100-000-generic-en using latest NT
after that, I extracted .wems from .bnk files using wwiseutil-gui and converted them using revorb and ww2ogg thanks to this guide
https://owdev.wiki/Tutorial/Convert_Sound_files_to_Ogg
(yeah that's the article for Overwatch, but main difference is the way of file extraction from games, converting is the same)

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Sat Dec 21, 2019 3:14 am
by ellis3246
(SORRY IF IM NECRO BUMPING)
has anyone made a .binmsh tool for blender yet??
if so can you link one

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Thu Jun 11, 2020 2:44 pm
by osx853
I exported the ep100-000-generic-ar file and also checked the convert text file, but the bin file gave me how to open this bin file ??

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Tue Jun 16, 2020 4:17 pm
by smolbanana
Whenever I try to export anything from Alan Wake, the tool throws errors.

No files are extracted into the folder, yet it identifies that there are 36,967 files. It's even worse if I don't tell the tool what type of file I want to unpack. It just continuously gives me error messages, and I have to log out of Windows just to close the tool.

Is it possible that this doesn't work with the Steam version of Alan Wake? Or am I missing something?

EDIT: I just discovered your AWTool, and it's actually extracting the files. I'm not sure what the difference is between the two besides support for the newer engine, but if anyone else is having trouble with this specific game. Try using the AWTool instead.

link: viewtopic.php?t=8411

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Wed Aug 19, 2020 7:58 pm
by Maximmum
I really hope somebody will figure out how it to re-import back the edited models in to the game, i wanna make some new clothes for Jessie :)

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Wed Aug 26, 2020 11:55 am
by slumpthelump
There seem to be retexture mods available for the ingame outfits, at least recolored versions.
I was trying to do some recolors myself, though it`s not working as I want it to, I think there is something wrong with how I save the files in Photoshop.
Does anyone here know how to correctly retexture the outits? Also I was looking for the Office Assistant texture but couldn`t find it.

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Fri Aug 28, 2020 9:31 pm
by CobraGamer
Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data.
Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files.

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Wed Sep 09, 2020 1:21 pm
by UnknDoomer
Exporting script now available, you can call it "pre-alpha" version (not finished/not working). At the moment have no idea how to continue it, both in logical and theoretical aspect. Perhaps someone can take a look further.

Some more techical information can be found here - https://www.loverslab.com/topic/128850- ... st/page/5/

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Fri Sep 25, 2020 2:14 am
by soneday
link dead,, update link pls

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Fri Oct 02, 2020 6:48 am
by UnknDoomer
Seems to link is fine now.

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Tue Oct 06, 2020 8:15 am
by Bxaa
Hi! Thanks for your work!

DDS2TEX not work!

I alredy make all remastered 4k textures for alan wake, but cant reexported it :( (all reexported textures is broken in game)
NorthlightTool's tex2dds just replace header, but It is not good idea to replace dds header by not changed header of original tex.

I am serious about doing a complete remaster for Alan Wake, but i need normal convertor dds to alan wake 'tex'
TEX header 32 byte, after it standard DDS (without dds header)
I looked at the TEX file header - it is clear that 8 and 12 bytes by offset (int32) are the size of the texture...other values i dont know.

Texture for test:
(True 4k Alan face; texture path: ep999-000\alanwake_2010b)
https://www65.zippyshare.com/v/cumTTE1T/file.html
Original textures (tex\dds) for format compare:
https://www41.zippyshare.com/v/ctLshqMW/file.html

>>>If anyone succeeds import this texture into the game, please report

For example my remasters textures:
https://www.nexusmods.com/oblivion/mods/50381
https://www.nexusmods.com/newvegas/mods/69848
https://www.nexusmods.com/fallout3/mods/24340

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Tue Jan 26, 2021 12:46 pm
by Nostritius
CobraGamer wrote: Fri Aug 28, 2020 9:31 pm Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data.
Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files.
You have to separate between dp_*.bin files and cid_*.bin files. The cid files contain a list of structured objects, generally used to describe game data, like where are objects placed, which damage weapons do and also (stored in dp_bytecode.bin and dp_bytecodeparameters.bin) the bytecode of the scripts. The dp files on the other hand store raw data, where the cid files can have pointers into (I think, that dp stands for data pointer). More of these files, which are more level specific are actually stored in the .bin files in the worlds directory. These are actually small zlib compressed archives. Take a look at my AWTools https://github.com/Nostritius/AWTools, if you want to unpack them.

Re: Northlight Tool (also known as "The Alan Wake Engine")

Posted: Fri Feb 05, 2021 9:57 am
by Sharppy
Anyone able to port this to Noesis ?