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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Thu Sep 12, 2019 8:45 pm
by zimex25
DGIorio wrote: Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.

https://drive.google.com/open?id=10DGQF ... idR-8lhNxe

(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Fri Sep 13, 2019 2:41 pm
by DGIorio
zimex25 wrote: Thu Sep 12, 2019 8:45 pm
DGIorio wrote: Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.

https://drive.google.com/open?id=10DGQF ... idR-8lhNxe

(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3
Check if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Fri Sep 13, 2019 3:58 pm
by zimex25
DGIorio wrote: Fri Sep 13, 2019 2:41 pm
zimex25 wrote: Thu Sep 12, 2019 8:45 pm
DGIorio wrote: Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.

https://drive.google.com/open?id=10DGQF ... idR-8lhNxe

(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3
Check if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.
Thanks! Now is working!

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Fri Sep 13, 2019 6:03 pm
by DGIorio
zimex25 wrote: Fri Sep 13, 2019 3:58 pm
DGIorio wrote: Fri Sep 13, 2019 2:41 pm
zimex25 wrote: Thu Sep 12, 2019 8:45 pm

I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3
Check if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.
Thanks! Now is working!
Nice!

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Tue Jan 07, 2020 12:18 am
by mono24
Hey DGIorio

Was wondering if for the script that unpacks, can something be done for the audio to play as should with proper extension, for example.
For audio/soundFX:

Code: Select all

	GIN car engine Format: PC\80_00_00_00, Console\00_00_00_80 remove first 4bytes in order to play the sound
	SPS EA standard Format: PC\81_00_00_00, Console\00_00_00_81 remove first 128bytes in order to play the sound
and once you give them correct extension, GIN for those with the 476E7375 after 4bytes, and SPS extension for those that have the following header 4800000C after the 128bytes.

And then everything can be played nicely in foobar2000/vgmstream combo, unfortunately no encoders out there to convert back to same format to mod sounds.

I guess maybe the bytes before the header can be saved same way it is for textures/meshes in a separate dat file and the actual audio file in a separate file with correct extension GIN/SPS, I wonder what those bytes before header really represent, maybe you know?

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Mon Jan 13, 2020 5:07 pm
by Damoclès
FrostyEditor can handle NFS Hot Pursuit (PC).

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Tue Jan 14, 2020 6:37 am
by mono24
Damoclès wrote: Mon Jan 13, 2020 5:07 pm FrostyEditor can handle NFS Hot Pursuit (PC).
Frosty Tool Suite can ONLY handle the following Frostbite 3 engine based games, such as:
  • Need for Speed Rivals
  • Need for Speed 2016
  • Need for Speed Payback
  • Need for Speed Edge Online
  • Need for Speed Heat (currently in development)
Need for Speed Hot Pursuit (assuming is 2010 version based on Chameleon engine variation) that you mention has nothing to do with The Frosty Tool Suite, maybe it will be supported by someone else one day once the Frosty Unified Framework will be released, but that's still private for the time being, under development.

So... what are you talking about?

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Tue Jan 14, 2020 11:22 am
by Damoclès
Oh that's my bad, i confused Rivals with Hot Pursuit. :(
Btw GalaxyMan who make the FrostyEditor and the current Unified Framework now work at EA/Dice, so their developments have been cancelled.

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Tue Jan 14, 2020 5:32 pm
by mono24
Damoclès wrote: Tue Jan 14, 2020 11:22 am Oh that's my bad, i confused Rivals with Hot Pursuit. :(
Btw GalaxyMan who make the FrostyEditor and the current Unified Framework now work at EA/Dice, so their developments have been cancelled.
You really need to gain some knowledge about what is going on, before spreading rumors as such, yes indeed GMan applied for a job at EA/DICE, and got approved, BUT he will not cancel the project, it will simply be handed over to derwangler and Cade will continue to support it starting Feb 1st, as he has done so far alongside GMan.

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Mon Jan 11, 2021 3:37 pm
by AxelNoir
Does this work with the Remaster?

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Mon Jan 11, 2021 11:19 pm
by DGIorio
Assasinge wrote: Mon Jan 11, 2021 3:37 pm Does this work with the Remaster?
I made addons for the remaster too, they are in the same google drive link I posted before.

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Thu Jan 14, 2021 9:06 pm
by AxelNoir
DGIorio wrote: Mon Jan 11, 2021 11:19 pm
Assasinge wrote: Mon Jan 11, 2021 3:37 pm Does this work with the Remaster?
I made addons for the remaster too, they are in the same google drive link I posted before.
Thanks. Can you explain more clearly how exactly this entire process is supposed to work then? I'm a little new to this particular guide and your tutorial on page 2 isn't written very clearly. So do I have to extract the .bin files inside the VEHICLES folder in Hot Pursuit's directory using Noesis first? It's not letting me do that even with your noesis plugins you provided as it keeps saying "File type is unrecognized' or something.

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Tue Jan 19, 2021 7:50 am
by LesterModdingGT
Hey everyone! I am new here to the scene. So I was wondering, can anyone know how to do a simple swap in-game? Just a already existing car and change that for the hot pursuit game mode. :)

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Wed Feb 03, 2021 10:19 pm
by AxelNoir
If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.

https://youtu.be/MlTuGjN9Uxg

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Posted: Thu Apr 22, 2021 1:24 pm
by BrahmaBull
Assasinge wrote: Wed Feb 03, 2021 10:19 pm If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.

https://youtu.be/MlTuGjN9Uxg
Hi! I’ve tried this tutorial but for some odd reason Blender does not want to import the model, I get an error message :cry:
I don’t understand why, I’ve done everything exactly like in your video...

Everything goes well until blender gives me that error message.