I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3DGIorio wrote: ↑Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.
https://drive.google.com/open?id=10DGQF ... idR-8lhNxe
(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
NFS Hot Pursuit DLC 3d models (PS3/X360)
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
- DGIorio
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Check if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.zimex25 wrote: ↑Thu Sep 12, 2019 8:45 pmI don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3DGIorio wrote: ↑Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.
https://drive.google.com/open?id=10DGQF ... idR-8lhNxe
(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Thanks! Now is working!DGIorio wrote: ↑Fri Sep 13, 2019 2:41 pmCheck if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.zimex25 wrote: ↑Thu Sep 12, 2019 8:45 pmI don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3DGIorio wrote: ↑Thu Sep 12, 2019 1:50 am I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360.
https://drive.google.com/open?id=10DGQF ... idR-8lhNxe
(That is the same download link as the one in the previous post)
I will update my previous post (May 26, 2019) with some usage instructions.
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.
- DGIorio
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Nice!zimex25 wrote: ↑Fri Sep 13, 2019 3:58 pmThanks! Now is working!DGIorio wrote: ↑Fri Sep 13, 2019 2:41 pmCheck if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder.zimex25 wrote: ↑Thu Sep 12, 2019 8:45 pm
I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3
It should be in: C:\Users\username\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons
or in Blender install dir.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Hey DGIorio
Was wondering if for the script that unpacks, can something be done for the audio to play as should with proper extension, for example.
For audio/soundFX:
and once you give them correct extension, GIN for those with the 476E7375 after 4bytes, and SPS extension for those that have the following header 4800000C after the 128bytes.
And then everything can be played nicely in foobar2000/vgmstream combo, unfortunately no encoders out there to convert back to same format to mod sounds.
I guess maybe the bytes before the header can be saved same way it is for textures/meshes in a separate dat file and the actual audio file in a separate file with correct extension GIN/SPS, I wonder what those bytes before header really represent, maybe you know?
Was wondering if for the script that unpacks, can something be done for the audio to play as should with proper extension, for example.
For audio/soundFX:
Code: Select all
GIN car engine Format: PC\80_00_00_00, Console\00_00_00_80 remove first 4bytes in order to play the sound
SPS EA standard Format: PC\81_00_00_00, Console\00_00_00_81 remove first 128bytes in order to play the sound
And then everything can be played nicely in foobar2000/vgmstream combo, unfortunately no encoders out there to convert back to same format to mod sounds.
I guess maybe the bytes before the header can be saved same way it is for textures/meshes in a separate dat file and the actual audio file in a separate file with correct extension GIN/SPS, I wonder what those bytes before header really represent, maybe you know?
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Frosty Tool Suite can ONLY handle the following Frostbite 3 engine based games, such as:
- Need for Speed Rivals
- Need for Speed 2016
- Need for Speed Payback
- Need for Speed Edge Online
- Need for Speed Heat (currently in development)
So... what are you talking about?
Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Oh that's my bad, i confused Rivals with Hot Pursuit.
Btw GalaxyMan who make the FrostyEditor and the current Unified Framework now work at EA/Dice, so their developments have been cancelled.
Btw GalaxyMan who make the FrostyEditor and the current Unified Framework now work at EA/Dice, so their developments have been cancelled.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
You really need to gain some knowledge about what is going on, before spreading rumors as such, yes indeed GMan applied for a job at EA/DICE, and got approved, BUT he will not cancel the project, it will simply be handed over to derwangler and Cade will continue to support it starting Feb 1st, as he has done so far alongside GMan.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
I made addons for the remaster too, they are in the same google drive link I posted before.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Thanks. Can you explain more clearly how exactly this entire process is supposed to work then? I'm a little new to this particular guide and your tutorial on page 2 isn't written very clearly. So do I have to extract the .bin files inside the VEHICLES folder in Hot Pursuit's directory using Noesis first? It's not letting me do that even with your noesis plugins you provided as it keeps saying "File type is unrecognized' or something.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Hey everyone! I am new here to the scene. So I was wondering, can anyone know how to do a simple swap in-game? Just a already existing car and change that for the hot pursuit game mode.
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.
https://youtu.be/MlTuGjN9Uxg
https://youtu.be/MlTuGjN9Uxg
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Re: NFS Hot Pursuit DLC 3d models (PS3/X360)
Hi! I’ve tried this tutorial but for some odd reason Blender does not want to import the model, I get an error messageAssasinge wrote: ↑Wed Feb 03, 2021 10:19 pm If anyone has trouble with the tutorial or still doesn't know how to rip cars from HP despite this topic I've made a video tutorial on it, hopefully it helps someone.
https://youtu.be/MlTuGjN9Uxg
I don’t understand why, I’ve done everything exactly like in your video...
Everything goes well until blender gives me that error message.