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School of Dragons: Light Fury

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Zetsu
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School of Dragons: Light Fury

Post by Zetsu »

Hi, would anyone know how to rip this model?
I've managed to extract the files for the game, but they don't include its model.
I believe I might be doing something wrong, but I'm unsure.
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Snapdragons
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Re: School of Dragons: Light Fury

Post by Snapdragons »

I would love to help, but may I ask how did you go about extracting the models? AssetBundleExtractor doesn’t quite seem to find them in the asset bundles, unless I’m using the wrong tool/looking in the wrong place.
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Snapdragons
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Re: School of Dragons: Light Fury

Post by Snapdragons »

Actually, I found her.
Image

For future reference for OP and others who may stumble across this post. In order to extract files from School of Dragons, you must have:
uTinyRipper
A version of unity (version 2017+)
The Free FBX exporter plugin from the Unity Asset Store.

1. To find the extractable files, go to the AppData folder on your computer (it may be set to hidden)
2. Then navigate AppData>LocalLow>Unity>JumpStartSoD
3. Once in there scroll until you find files with dragon names (or anything else you want to extract)
4. Go into the folders until you find a file called “-data”
5. Copy and paste “-data” into a folder outside of the AppData folder
6. Run “-data” through uTinyRipper
7. Take the exported asset file and drop it into Unity (download the FBX exporter as well)
8. the models you want will be in the “prefabs” folder
9. Drop one into the right hand panel and right click it and select “export to FBX”
10. Import your FBX into your 3D program of choice.

IMPORTANT NOTE!
The dragons/files that end up in the AppData folder seem to be random/loosely based on what you encounter within the game. (I have yet to figure it out). Just keep opening the game and play around, checking back in the AppData folder frequently to see what new files have ended up in there.

Hope this helped!
mono24
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Re: School of Dragons: Light Fury

Post by mono24 »

Snapdragons wrote: Sun May 19, 2019 8:48 am Actually, I found her.
Image
...
3. Once in there scroll until you find files with dragon names (or anything else you want to extract)
...
Very odd, I cant seem to find her anywhere, care to share the actual folder name for LightFury, thanks?
EDIT: Ah, never mind ;)
Z0155
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Re: School of Dragons: Light Fury

Post by Z0155 »

Snapdragons wrote: Sun May 19, 2019 8:48 am 1. To find the extractable files, go to the AppData folder on your computer (it may be set to hidden)
2. Then navigate AppData>LocalLow>Unity>JumpStartSoD
3. Once in there scroll until you find files with dragon names (or anything else you want to extract)
4. Go into the folders until you find a file called “-data”
5. Copy and paste “-data” into a folder outside of the AppData folder
6. Run “-data” through uTinyRipper
7. Take the exported asset file and drop it into Unity (download the FBX exporter as well)
8. the models you want will be in the “prefabs” folder
9. Drop one into the right hand panel and right click it and select “export to FBX”
10. Import your FBX into your 3D program of choice.
I got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that?
Also, the pic you linked seems to be a scene in Blender. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other control points? I mean these: Image Thanks in advance!
mono24
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Re: School of Dragons: Light Fury

Post by mono24 »

Z0155 wrote: Mon Aug 05, 2019 7:41 pmI got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that?
Just use AssetStudio for unity files and you'll be good to go, hassle free.
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Snapdragons
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Re: School of Dragons: Light Fury

Post by Snapdragons »

Z0155 wrote: Mon Aug 05, 2019 7:41 pm I got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that?
Also, the pic you linked seems to be a scene in Blender. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other control points? I mean these: Image Thanks in advance!
To your first question, the models are pink because there are no shaders assigned to them. Simply find the material spheres for the dragon you’re trying to extract, shift select all of them and set the shader in the right hand panel to “standard”
As for your second question, there’s a prefab with an un-animated dragon model. You can export that one. I should probably note that you don’t want to export the ones with “PfD” in their names. Just export the ones with “DW” in their name
Z0155
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Re: School of Dragons: Light Fury

Post by Z0155 »

Alright, thank you for the suggestions!
guywithafork1
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Re: School of Dragons: Light Fury

Post by guywithafork1 »

Snapdragons wrote: Tue Aug 06, 2019 6:38 am
Z0155 wrote: Mon Aug 05, 2019 7:41 pm I got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that?
Also, the pic you linked seems to be a scene in Blender. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other control points? I mean these: Image Thanks in advance!
To your first question, the models are pink because there are no shaders assigned to them. Simply find the material spheres for the dragon you’re trying to extract, shift select all of them and set the shader in the right hand panel to “standard”
As for your second question, there’s a prefab with an un-animated dragon model. You can export that one. I should probably note that you don’t want to export the ones with “PfD” in their names. Just export the ones with “DW” in their name
So I got the file, for let's say a Stormcutter, from uTinyRipper. I have the entire -data folder, and when I import both the prefab and mesh .ASSET file, they come up with no mesh visible, and in the prefab all the scripts are missing. Also, the FBX exporter refuses to work and I'm trying to fix that, but mainly I just want to be able to see or use the mesh/prefab in Unity.

The error code for importing the mesh .asset files are common for all types of dragon "-data" files, it saying: something like (this is for the Stormcutter) Unable to parse file Assets/DWStormcutterMesh.asset: [Parser Failure at line 984: Unknown escaped character]
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