We need a Hunt Showdown(Cryengine v) Extractor
7,93 GB High detailed Assets
I've played 6 hours so far, and there are highly detailed models on every corner
Sign up for the closed Alpha(And to download the models/Assets) https://www.huntshowdown.com/signup
View the Models/Assets/Gameplay https://youtu.be/8RPdq2lJWEg
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Hunt Showdown Pak Extractor ?
- Neurolepticer
- ultra-n00b
- Posts: 6
- Joined: Sat Dec 09, 2017 5:06 am
- Location: Germany
- Has thanked: 2 times
- Been thanked: 1 time
Hunt Showdown Pak Extractor ?
“Jesus! Did I SAY that? Or just think it?
Was I talking? Did they hear me?.”
Was I talking? Did they hear me?.”
-
- ultra-n00b
- Posts: 2
- Joined: Fri Feb 02, 2018 9:05 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: Hunt Showdown Pak Extractor ?
I agree with you guys help me to get them out soon, they are very cool, if necessary I can throw off the pak models
- MonsieurLixm
- ultra-n00b
- Posts: 1
- Joined: Sat May 21, 2016 5:13 pm
Re: Hunt Showdown Pak Extractor ?
Hey, now the game is finally released in EralyAcces have anyone tried to extract assets ?
I can upload the .pak files if necessary ....
I can upload the .pak files if necessary ....
< French 3D artist & ArtStudent >
http://mrlixm.wixsite.com/mrlixmportfolio
http://mrlixm.wixsite.com/mrlixmportfolio
- Neurolepticer
- ultra-n00b
- Posts: 6
- Joined: Sat Dec 09, 2017 5:06 am
- Location: Germany
- Has thanked: 2 times
- Been thanked: 1 time
Re: Hunt Showdown Pak Extractor ?
bump!!
“Jesus! Did I SAY that? Or just think it?
Was I talking? Did they hear me?.”
Was I talking? Did they hear me?.”
-
- ultra-n00b
- Posts: 1
- Joined: Thu May 17, 2018 6:42 pm
- Neurolepticer
- ultra-n00b
- Posts: 6
- Joined: Sat Dec 09, 2017 5:06 am
- Location: Germany
- Has thanked: 2 times
- Been thanked: 1 time
Re: Hunt Showdown Pak Extractor ?
And bump again!!
“Jesus! Did I SAY that? Or just think it?
Was I talking? Did they hear me?.”
Was I talking? Did they hear me?.”
- Neurolepticer
- ultra-n00b
- Posts: 6
- Joined: Sat Dec 09, 2017 5:06 am
- Location: Germany
- Has thanked: 2 times
- Been thanked: 1 time
Re: Hunt Showdown Pak Extractor ?
Bump!!
“Jesus! Did I SAY that? Or just think it?
Was I talking? Did they hear me?.”
Was I talking? Did they hear me?.”
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: Hunt Showdown Pak Extractor ?
Keep bumping this thread won't make any difference unless you upload some sample files.
Sometimes I really wonder what the heck you guys are thinking. If you're looking for help, why not just make it as easy as possible for people to access to the files?
It might be a different case if there's someone good at this kind of stuffs also interests in this game, but a long silence of the thread after you bumped it over and over again still hasn't teach you a lesson?
You have to forgive me for being unpleasant.
Sometimes I really wonder what the heck you guys are thinking. If you're looking for help, why not just make it as easy as possible for people to access to the files?
It might be a different case if there's someone good at this kind of stuffs also interests in this game, but a long silence of the thread after you bumped it over and over again still hasn't teach you a lesson?
You have to forgive me for being unpleasant.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Hunt Showdown Pak Extractor ?
You would need to run the game to decrypt it anyway, don't?
Here's simple one:
https://ufile.io/kyr62
I was wondering if I could run ninjaripper around EasyAntiCheat. Any info on that?
Here's simple one:
https://ufile.io/kyr62
I was wondering if I could run ninjaripper around EasyAntiCheat. Any info on that?
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: Hunt Showdown Pak Extractor ?
You sure the files are encrypted? I can still see a PKzip directory signature here:
Maybe the data is compressed with other algorithm, but I'm not very good at that kind of stuffs.You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
Re: Hunt Showdown Pak Extractor ?
So it is possible to unpack the files? I am trying to write a script that calculates the angle for esplosive crossbows, so you can use them as a mortar. But I need info about how the projectile trajectory is actually calculated ingame.Bigchillghost wrote:You sure the files are encrypted? I can still see a PKzip directory signature here:Maybe the data is compressed with other algorithm, but I'm not very good at that kind of stuffs.
Re: Hunt Showdown Pak Extractor ?
You can try another small file which is from another directory.
https://ufile.io/viqem
You want that crossbow data for an aimbot or such?
https://ufile.io/viqem
You want that crossbow data for an aimbot or such?
- Bigchillghost
- double-veteran
- Posts: 1024
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 31 times
- Been thanked: 1210 times
Re: Hunt Showdown Pak Extractor ?
Same structure here: But the data is encrypted for sure coz the signature at offset 0x61983 is not 0x02014B50.rtanz wrote:You can try another small file which is from another directory.
This is the file structure of the pak archives:
Code: Select all
char encryptedData[]
long end of central dir signature(0x06054b50)
short number of this disk
short number of the disk with the start of the central directory
short central directory on this disk
short total number of entries in the central directory
long size of the central directory
long offset of start of central directory with respect to the starting disk number
short .ZIP file comment length (alway to be 0x910)
char .ZIP file comment
{
long Size1 // 0x8
short Count1 // 3
short Count2 // 1
long Size2 // 0x84
char Hash[0x80] // MD5?
long Size2 // 0x884
char Data[0x880] // Encryption keys?
}
Knowing the decrypted data of some certain fields, like the first 4 bytes must be 50 4B 03 04, and the 4 bytes at offset of start of central directory(0x61983 for scripts.pak, 0x88C for config.pak) must be 50 4B 01 02, might help a bit in determining the algorithm and the keys. But since it's not simple XORed, I'm afraid this's the best I can do. You should look for the experts for further help.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe