I see. and does it work properly with bloodborne? I tried but it creates problems for me. if yes, can you show me how you set up the tool?
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Bloodborne
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
Use daemon tool for bloodborne, it have better skeleton. Mine should support it ofc but i havent tested it, and like no reason to use it for bb really.
-
- ultra-n00b
- Posts: 3
- Joined: Tue Apr 16, 2019 9:20 am
Re: Bloodborne
I need some help.
so, the DX10 textures. is there a way to get these into a more usable format (like the .dds Format that the texture tool also exports as) directly though the texture Tool, or do I have to convert it manually? if manually, then how.
so, the DX10 textures. is there a way to get these into a more usable format (like the .dds Format that the texture tool also exports as) directly though the texture Tool, or do I have to convert it manually? if manually, then how.
-
- double-veteran
- Posts: 840
- Joined: Sat Nov 06, 2010 12:27 am
- Has thanked: 435 times
- Been thanked: 235 times
Re: Bloodborne
Option 1, easier (Noesis): http://richwhitehouse.com/index.php?con ... ojects.php
Option 2, a bit tedious: https://software.intel.com/en-us/articl ... rks-plugin
-
- ultra-n00b
- Posts: 3
- Joined: Tue Apr 16, 2019 9:20 am
Re: Bloodborne
thank you so much, I was searching online for ages trying to figure this out.mono24 wrote: ↑Thu Apr 18, 2019 6:29 pmOption 1, easier (Noesis): http://richwhitehouse.com/index.php?con ... ojects.php
Option 2, a bit tedious: https://software.intel.com/en-us/articl ... rks-plugin
-
- mega-veteran
- Posts: 223
- Joined: Tue Jul 29, 2014 9:06 am
- Has thanked: 3 times
- Been thanked: 14 times
Re: Bloodborne
I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carpdropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate
- ngovandang
- veteran
- Posts: 121
- Joined: Sun Aug 10, 2014 10:33 am
- Has thanked: 32 times
- Been thanked: 17 times
- Contact:
Re: Bloodborne
They are unused bones, dude. Just forget them. Btw, bone weight are not good. Thats what we need to fixdibe91 wrote: ↑Thu Apr 25, 2019 9:47 am
I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carp
we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
Yeah there is a lot of problems with skeleton. Also each model have ton of these not connected bones, i just removed them. Idk why carp still have them though.dibe91 wrote: ↑Thu Apr 25, 2019 9:47 amI tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carpdropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: Bloodborne
Hey, dude!dropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
Where placed allmaterialbnd.mtdbnd.dcx file? I can't find it with folder searching
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
In mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: Bloodborne
I unpack all with mimic tools (yabber), but still no see mtd folder.dropoff wrote: ↑Mon Apr 29, 2019 10:36 pmIn mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
And you say I must unpack them all again with other program? How many unpackers I must use for getting one model?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: Bloodborne
No i mean you just unpack big data files with it and you gonna get mtd folder in game.TokiChan wrote: ↑Wed May 01, 2019 2:40 pmI unpack all with mimic tools (yabber), but still no see mtd folder.dropoff wrote: ↑Mon Apr 29, 2019 10:36 pmIn mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
And you say I must unpack them all again with other program? How many unpackers I must use for getting one model?
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: Bloodborne
That meant "unpack them all against" XD
So, I do and get mtd and use your tools, but with the divine dragon, this gives lost weight and parentship with more bones.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
-
- ultra-n00b
- Posts: 3
- Joined: Tue Apr 16, 2019 9:20 am
Re: Bloodborne
Hey, its this idiot again.
so, I am missing textures. when trying to extract c2630 (the huntsman enemy), but when running the .chrbnd file through the binder tool it doesnt output a .tpf
the chr directory does have c2360_2.tpf, but this lacks certain textures (notably the bandage texture.)
it does output a blank txt file called div_data.
so, I am missing textures. when trying to extract c2630 (the huntsman enemy), but when running the .chrbnd file through the binder tool it doesnt output a .tpf
the chr directory does have c2360_2.tpf, but this lacks certain textures (notably the bandage texture.)
it does output a blank txt file called div_data.