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.43 files?

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rustyshackleford
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.43 files?

Post by rustyshackleford »

Alright

Here is my problem.

I have ripped many .43 meshes but 43toOBJ does not work. I am a noob. Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply?

If you do so, thanks.

here are the files: https://drive.google.com/open?id=0B8Tdc ... V9tcnR5bGs
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Re: .43 files?

Post by shakotay2 »

rustyshackleford wrote:Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply?
to a more common format than which format?

Anyways, .43 is pretty simple, so hex2obj works like a charm:
Jaune_Shield_Mesh-43.JPG
There was a Noesis script, too, iirc. (Use forum search: viewtopic.php?f=10&t=14678&p=120687&hil ... 00#p120687)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: .43 files?

Post by Acewell »

since finale00's Noesis python script doesn't work with your sample i just whipped up this one :D
fmt_Unity_43.zip
i been meaning to do this for a while anyway :]
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rustyshackleford
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Re: .43 files?

Post by rustyshackleford »

AceWell wrote:since finale00's Noesis python script doesn't work with your sample i just whipped up this one :D
fmt_Unity_43.zip
i been meaning to do this for a while anyway :]
thanks :mrgreen:
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Re: .43 files?

Post by shakotay2 »

from Silence, resources.assests (extracted with UABE or Unity Assets Explorer for example):
mesh_NOAH01.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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