Alright
Here is my problem.
I have ripped many .43 meshes but 43toOBJ does not work. I am a noob. Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply?
If you do so, thanks.
here are the files: https://drive.google.com/open?id=0B8Tdc ... V9tcnR5bGs
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.43 files?
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Re: .43 files?
to a more common format than which format?rustyshackleford wrote:Can you convert .43 files to a more common 3d model format like .dae, obj, fbx, 3ds, mb, ma, mlt, blend, stl, or ply?
Anyways, .43 is pretty simple, so hex2obj works like a charm: There was a Noesis script, too, iirc. (Use forum search: viewtopic.php?f=10&t=14678&p=120687&hil ... 00#p120687)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: .43 files?
since finale00's Noesis python script doesn't work with your sample i just whipped up this one
i been meaning to do this for a while anyway You do not have the required permissions to view the files attached to this post.
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Re: .43 files?
thanksAceWell wrote:since finale00's Noesis python script doesn't work with your sample i just whipped up this onei been meaning to do this for a while anyway
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Re: .43 files?
from Silence, resources.assests (extracted with UABE or Unity Assets Explorer for example):
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"