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Resident Evil 7 demo PAK file
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Re: Resident Evil 7 demo PAK file
List is updated. Removed unused names and duplicates (only unique names). Added ~800 names > Update 8.
My Github repo
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Re: Resident Evil 7 demo PAK file
Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:michalss wrote:Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...
Code: Select all
http://dropmefiles.com/l8VDN
Thx
Code: Select all
RE7.Fonts.CryptTool <mScrFile> <mDstFile>
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My Github repo
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Re: Resident Evil 7 demo PAK file
Why you ignoring my question?!michalss wrote:Anyone found the font files pls ? I have try to extract all dds and i did but i
Thx
How did you extract the dds from a tex file?!
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Re: Resident Evil 7 demo PAK file
Thx a lot ekey, i had no idea thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?Ekey wrote:Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:michalss wrote:Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...
Code: Select all
http://dropmefiles.com/l8VDN
Thx
Note: If you want to view font > after decrypt you need open in hex editor output file and remove first 4 bytes (FBFO) + you need also change extension to .OTF. Example on fot-newcinemaastd-d.oft.1Code: Select all
RE7.Fonts.CryptTool <mScrFile> <mDstFile>
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: Resident Evil 7 demo PAK file
simple answer coz i have not sort out the all headers and i dont rly need it anymore since good man ekey sort out the fonts . So will write archive repacker and text repacker i guess.. Not sure when but i guess i will35234917DOTmp4 wrote:Why you ignoring my question?!michalss wrote:Anyone found the font files pls ? I have try to extract all dds and i did but i
Thx
How did you extract the dds from a tex file?!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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- M-M-M-Monster veteran
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Re: Resident Evil 7 demo PAK file
In fact is the simple xor, key must be generated from simple seed and file size.michalss wrote: Thx a lot ekey, i had no idea thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?
PS: Has anyone figured out with unknown value(s) after dwFlag in Entries? I tried different variants hashing (32/64), like: Compressed Data, Uncompressed Data, Directory Path, File Extension, also check File Date & Time and etc, but no luck.
My Github repo
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Re: Resident Evil 7 demo PAK file
Looks like crc kind of, but im not sure about it. I just hope it does not affect the repacking.Ekey wrote:In fact is the simple xor, key must be generated from simple seed and file size.michalss wrote: Thx a lot ekey, i had no idea thx again You are rly good mate... Ekey can you please tell me how this files been encrypted ?
PS: Has anyone figured out with unknown value(s) after dwFlag in Entries? I tried different variants hashing (32/64), like: Compressed Data, Uncompressed Data, Directory Path, File Extension, also check File Date & Time and etc, but no luck.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: Resident Evil 7 demo PAK file
I have a localization project for this game, can somebody make interface based editing program for text files? would realy appreciate it.
and for fonts and bms script, really thx ekey, you are da man
and for fonts and bms script, really thx ekey, you are da man
Re: Resident Evil 7 demo PAK file
Is not a font fileEkey wrote:Fonts are encrypted (In Open Type Format). I wrote small tool for decrypt and encrypt it. Simpe usage:michalss wrote:Anyone found the font files pls ? I have try to extract all dds and i did but i was not able to identify the font file except this oft files in IU folder, but data from that files does not mean anything for me. Can anyone pls have a look, at least tell me what format is that? We figured out the new message format, it also mess and a complete a new structure.. Im working on the tool to mod the game but without possibility to do localization i will leave it, coz we need only loc the game at this moment. Only obstacle is damn stupid fonts.. I dont think that font is in tex file...
Code: Select all
http://dropmefiles.com/l8VDN
Thx
Note: If you want to view font > after decrypt you need open in hex editor output file and remove first 4 bytes (FBFO) + you need also change extension to .OTF. Example on fot-newcinemaastd-d.oft.1Code: Select all
RE7.Fonts.CryptTool <mScrFile> <mDstFile>
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- M-M-M-Monster veteran
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Re: Resident Evil 7 demo PAK file
What? Output file in your screenshot is fot-newcinemaastd-d.oft.1.dec, you need change extension .oft.1.dec to .otf => fot-newcinemaastd-d.otfMuratG wrote:Is not a font file
My Github repo
Re: Resident Evil 7 demo PAK file
Ekey wrote:What? Output file in your screenshot is fot-newcinemaastd-d.oft.1.dec, you need change extension .oft.1.dec to .otf => fot-newcinemaastd-d.otfMuratG wrote:Is not a font file
Thanks
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Re: Resident Evil 7 demo PAK file
Can you please reupload it ekey ? Thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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- M-M-M-Monster veteran
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- Joined: Wed Mar 31, 2010 6:54 am
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