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Re: watch dogs 2 .dat .fat archive?

Posted: Wed Jan 25, 2017 1:20 pm
by CobraGamer
Here is how to change the body of the character:
Open the file for Marcus in graphickit_models.lib (something with avatar). The D935FAD9 field is the file ID of the graphickit_parts.lib files. Copy the value and search for that in the graphickit_parts XMLs. The result's file name shows what part it is (head, arms, torso, ...). Now open the coop character file in graphickit_models.lib with which you want to replace Marcus' body with, search the values again and copy the head and body and replace the original ones with them.
Et voila, now you only have to repack it and have some fun.

Btw you can also delete the entries of the earbuds, glasses and backpack in the models files if you want to.

Convert XBT to DDS (and vice versa)

Posted: Wed Jan 25, 2017 2:15 pm
by Paul44
Attached 2 little batchfiles to do the job (using SFK ~ Swiss File Knife).
p

ps: while SFK has a very small footprint, could not add it to rar. So google and download SFK from their site. I was using sfk181 (latest 183), so you'll need to edit batchfiles accordingly...
ps2: batchfiles are "quick & dirty": feel free to change/adapt; and even take ownership if you like. if you need help, just pm
ps3: can easily be adapted to work for other extensions.

Re: watch dogs 2 .dat .fat archive?

Posted: Wed Jan 25, 2017 8:33 pm
by JimmyJ
Is it available to import xbg files in 3d tools?

Re: watch dogs 2 .dat .fat archive?

Posted: Wed Jan 25, 2017 9:59 pm
by volfin
JimmyJ wrote:Is it available to import xbg files in 3d tools?
I released an importer for WD2 for blender here: viewtopic.php?p=126171#p126171

It's first draft, so if you find any issues let me know, i'll try to resolve them.

Re: watch dogs 2 .dat .fat archive?

Posted: Wed Jan 25, 2017 10:42 pm
by CobraGamer
Finally some fresh wind here :)
Does someone know how to change the camera of specific vehicles? Where are the files that manage this? And where is the link to the vehicle files?

Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 3:24 am
by redcomet
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I have managed to spawn a helicopter on ground by editing the vehiclespawninfo.lib in common.dat
you can enter the vehicle,but once u enter it,your camera will suddenly go to the other place.... and you won't know if you are controlling it...
strange....
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Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 8:37 am
by CobraGamer
Man this is the reason I ask for help on the camera! We could work together on this!
Maybe we then could archieve a working mod one day...

Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 4:31 pm
by TigraPolosatiy
One more question:
Where the Paint jobs textures, for "Car on Demand" are located?
I would like to replace one of this colorings. :D

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Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 7:26 pm
by danielkarloskar1
Great to see a thread about this game =) I read on reddit that the tools was updated, can i find these unpack and pack tools in this thread?
Thanks for your work!

Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 8:00 pm
by CobraGamer
Page 2 and 4 of this thread.

Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 10:10 pm
by TigraPolosatiy
I had troubles with Paul44's batchfiles (resolved already :D ). So there is his quote
- extract the complete rar in a 'working' folder
- create an [XBT] subfolder, and dump the files you'd like to edit/convert in here
- run [WD2_1_XBT_Convert.bat]: which looks in said subfolder, and processes them
a) creates a T_Header subfolder and places 'header' files in there
b) creates a T_DDS subfolder and places 'DDS' files in there

- once you've edited the DDS files (keep their original filenames !), run [WD2_2_DDS_Convert.bat]
- which processes all files in T_DDS subfolder: adds the corresponding header to each DDS file
- and dumps the resulting file in XBT_UPD subfolder
Good luck :)

Re: watch dogs 2 .dat .fat archive?

Posted: Thu Jan 26, 2017 11:41 pm
by TigraPolosatiy
BTW about Paint jobs for "Car on Demand".
I found all the textures :D and something interesting :keke:

Among the usual paintjobs I found one belonging to the development team :scaredy:

Take a look at this:
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And paintjob called "ubisoft_employee"
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Re: watch dogs 2 .dat .fat archive?

Posted: Fri Jan 27, 2017 1:15 pm
by CobraGamer
Does the game read lua files that were decrypted with unluac?

Re: watch dogs 2 .dat .fat archive?

Posted: Sat Jan 28, 2017 7:14 pm
by ultima
Hello, could anyone explain to me in detail how to rebuild graphickit_models.lib please?

My file made more than 88 mo, and once patched, the game lag enormously.

thank you in advance.

(Sorry for my bad english)

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Jan 30, 2017 10:40 am
by TigraPolosatiy
Important question!
How to convert ZOLA dds files ot DXT1? nVidia plugin can't read this images. :(

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Please help.