Re: Halo 5: Forge Models
Posted: Mon Oct 31, 2016 10:18 am
yes, upload weapons textures, please!
I think I can help you out there. I pulled all of the raw files from the game and I've been working on compiling the textures into a megapack along with the Waypoint-extracted armour files. However, I've also zipped up all of the models and textures from their raw formats and pushed them to my Mega account for others to use and enjoy. Please take them and make better use of them than I could - I'd love to be able to start processing models out of the game myself and putting together packs for people to use. Since you say you already have the textures I'm focusing on the models.zaramot wrote:In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet
Uh... that's a bit of a process, actually, and given how involved it is, it's probably easier for me to just post up a link to the raw files to use. I'll grub around and post the tools I use once I can get the links, though.dravid51 wrote:RosaWeyland what tools do you use to convert the raw files?
You do such amazing work. I'm definitely looking forward to your script release!zaramot wrote:So, someone working on the tool already? Glad to hear, I'm sure the person which helping you just omitted them, there's no any problem with uv's, scaling should be done with bounding-box and LODs aren't such a big problem since they are just as separate mesh, no problem to delete them (or just not importing them). Main issue with Halo 5 it's rigging, only yesterday I figured it out more or less It's quite strange system if you ask me!
That looks pretty amazing. I'd love to be able to help out, if you need it, though I'll echo what others have said: I look forward to the script release!zaramot wrote:So, someone working on the tool already? Glad to hear, I'm sure the person which helping you just omitted them, there's no any problem with uv's, scaling should be done with bounding-box and LODs aren't such a big problem since they are just as separate mesh, no problem to delete them (or just not importing them). Main issue with Halo 5 it's rigging, only yesterday I figured it out more or less It's quite strange system if you ask me!
Unfortunately, I have no idea where it is (I'm using manual scale values, fine for characters I tried though). It appears it's not in the mesh file, neither in skeleton file too. Again, unfortunatelly each Halo 5 model has a lot of extra files near it, so this could take time to locate scaling values/bounding box. + it's using Havok, so maybe it's something Havok related. If someone knows where it is, share the info, this is the only issue, which preventing me to post model-import script xDerik945 wrote:Wow, good job.
Can you show where is scale's value?
Unfortunately, If it's similar to the other Halo games' model formats, the scaling is determined entirely by the bounding box. There are no other stored scale values.zaramot wrote:Unfortunately, I have no idea where it is (I'm using manual scale values, fine for characters I tried though). It appears it's not in the mesh file, neither in skeleton file too. Again, unfortunatelly each Halo 5 model has a lot of extra files near it, so this could take time to locate scaling values/bounding box. + it's using Havok, so maybe it's something Havok related. If someone knows where it is, share the info, this is the only issue, which preventing me to post model-import script xDerik945 wrote:Wow, good job.
Can you show where is scale's value?
I'm having this problem myself. Between my friend and I we're having problems finding out exactly how the scaling works. Every model seems to come out in a cube (1x1x1) and I've had to re-scale the stuff I'm pulling out manually to fix it. Of course, that means that the files are prone to errors since my scaling might not be absolutely accurate. I'm sending my friend a source copy of Adjutant, so maybe he can use that to figure the issue out. If we can, I'll be sure to let you know.zaramot wrote:Unfortunately, I have no idea where it is (I'm using manual scale values, fine for characters I tried though). It appears it's not in the mesh file, neither in skeleton file too. Again, unfortunatelly each Halo 5 model has a lot of extra files near it, so this could take time to locate scaling values/bounding box. + it's using Havok, so maybe it's something Havok related. If someone knows where it is, share the info, this is the only issue, which preventing me to post model-import script xDerik945 wrote:Wow, good job.
Can you show where is scale's value?