Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Spider-Man PS1 (2000) .PSX

Post questions about game models here, or help out others!
Post Reply
Rutabaga
veteran
Posts: 115
Joined: Tue Jan 26, 2016 2:26 pm
Has thanked: 5 times
Been thanked: 6 times

Spider-Man PS1 (2000) .PSX

Post by Rutabaga »

Can somebody take a look in these files,please?
Samples Here: https://mega.nz/#!PsQHDC6B!oDC3v_J8mIbN ... HLLaaRWYVg
Thanks in advance!
User avatar
DCxDemo
advanced
Posts: 43
Joined: Sat May 14, 2011 10:02 am
Been thanked: 25 times
Contact:

Re: Spider-Man PS1 (2000) .PSX

Post by DCxDemo »

it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
Rutabaga
veteran
Posts: 115
Joined: Tue Jan 26, 2016 2:26 pm
Has thanked: 5 times
Been thanked: 6 times

Re: Spider-Man PS1 (2000) .PSX

Post by Rutabaga »

DCxDemo wrote:it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
So,is there any tools for this format?
P.S And do you know how SolidSnake11 managed to edit .psx files,game scripts and etc.?
Big4Rig
ultra-n00b
Posts: 8
Joined: Thu Jun 11, 2015 10:51 pm
Has thanked: 6 times
Been thanked: 3 times

Re: Spider-Man PS1 (2000) .PSX

Post by Big4Rig »

I know this topic is a bit old, but I just stumbled upon some very recent .PSX file documentation that could prove useful in getting the models into Hex2Obj.

https://gist.github.com/iamgreaser/b545 ... 1deb0ac6a5

GreaseMonkey also wrote a .PSX model viewer (for THPS2 level files) but I can't get the program to compile properly
https://gist.github.com/iamgreaser/2a67 ... 8b73fa1e40
Post Reply