Can somebody take a look in these files,please?
Samples Here: https://mega.nz/#!PsQHDC6B!oDC3v_J8mIbN ... HLLaaRWYVg
Thanks in advance!
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Spider-Man PS1 (2000) .PSX
Re: Spider-Man PS1 (2000) .PSX
it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
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Re: Spider-Man PS1 (2000) .PSX
So,is there any tools for this format?DCxDemo wrote:it's proprietary Neversoft "big guns" engine container for models/textures/animations used in a bunch of ps1 era games including tony hawk's pro skater.
P.S And do you know how SolidSnake11 managed to edit .psx files,game scripts and etc.?
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Re: Spider-Man PS1 (2000) .PSX
I know this topic is a bit old, but I just stumbled upon some very recent .PSX file documentation that could prove useful in getting the models into Hex2Obj.
https://gist.github.com/iamgreaser/b545 ... 1deb0ac6a5
GreaseMonkey also wrote a .PSX model viewer (for THPS2 level files) but I can't get the program to compile properly
https://gist.github.com/iamgreaser/2a67 ... 8b73fa1e40
https://gist.github.com/iamgreaser/b545 ... 1deb0ac6a5
GreaseMonkey also wrote a .PSX model viewer (for THPS2 level files) but I can't get the program to compile properly
https://gist.github.com/iamgreaser/2a67 ... 8b73fa1e40