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Ripping Dead Space 1-3 models with animations and textures.

Post questions about game models here, or help out others!
Portugalotaku
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Portugalotaku »

Alright, thanks anyways. Maybe when you have some time you could fix us a basic script, if it is not asking much.
Have fun in black desert for now, it looks pretty interesting from what I've seen.
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

Just post a link to your script on here when you have eithier found it or had the time to make a new one :)
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by MaZTeR »

So many posts I've missed, why haven't I gotten any email notifications even though I'm subscribed??
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by killercracker »

Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :]
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Portugalotaku »

So I presume it will not work with ds1?
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by shakotay2 »

killercracker wrote:Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :]
thanks for sharing! :)

I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo
(which I don't have) which contains the uvs as external data, right?
Finally loaded without uvs:
0059_mesh_body_dism.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Acewell »

shakotay2 wrote:I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo
(which I don't have) which contains the uvs as external data, right?
yeah the mesh files are in the "Mesh" folder
and the UV files for each mesh file are in the "MeshVolatile" folder
the headerless texture files are in the "tg4d" folder
and the header files for each texture file is in the "tg4h" folder
:D
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by shakotay2 »

AceWell wrote:and the UV files for each mesh file are in the "MeshVolatile" folder
thx! Well sometimes I'm a real dumbo - cruising through the eternal universe with my big ears [roll]
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

Any news on a dead space 1 import script were waiting semi patiently XD
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Mr.Mouse »

[bruce]
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

Mr.Mouse wrote: [bruce]

Explains how we are with these models right now we get passed something and then there's another wall kicking our ass.
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

Any news on this topic?
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

bump
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by MaZTeR »

Anything new?
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Re: Ripping Dead Space 1-3 models with animations and textur

Post by Braintwistah »

Bump
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