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Dragon Quest Builders format

Post questions about game models here, or help out others!
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headgehof
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Dragon Quest Builders format

Post by headgehof »

format is:a001.GCM.phyre
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shakotay2
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Re: Dragon Quest Builders format

Post by shakotay2 »

e001.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Acewell
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Re: Dragon Quest Builders format

Post by Acewell »

I ended up with a face count of 6114
UVs at address 0xa26ab
and a vertex count of 1619
:D
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