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Please bin to dds
Posted: Sat May 07, 2016 5:09 am
by alon
Re: Please bin to dds
Posted: Sat May 14, 2016 3:18 pm
by GRiNDERKILLER
The bin file contains more than one headerless dds. Normal & Diffuse maps and compression is DXT1.
Output looks like this:
Diffuse map
Normal map
Re: Please bin to dds
Posted: Sun May 15, 2016 10:36 pm
by Strife1989
what program did you use ?
Re: Please bin to dds
Posted: Mon May 16, 2016 5:17 am
by shakotay2
if you've some coding skills you could try out the MS DirectX SDK:
bd2_01.jpg
(did few changes to the project; but no adding of DDS headers so far)
Re: Please bin to dds
Posted: Mon May 16, 2016 7:58 pm
by Acewell
here is a Noesis python script that will open all textures in your bin samples
*updated July 2, 2017*
tex_MobileSuitGundamSideStories_bin.zip
supports dxt1 and dxt5
Re: Please bin to dds
Posted: Tue May 17, 2016 6:11 pm
by Strife1989
thank you very much !
Re: Please bin to dds
Posted: Sat Oct 15, 2016 9:38 am
by Acewell
okay i assembled a proper Noesis python script to open your samples
i updated my previous post with the updated script so no more need to
use any the bms script here for splitting or anything .
edit
script updated to work with samples containing dxt5 textures from this thread
viewtopic.php?f=18&t=16483