Hello guys!
about the game:
develoled by 3G Studios and published by Sierra.
Release date: October 26, 2007.
Carluver69 and me figured out the LMP Archives for the game and now we would like to figure out the texture files.
We tried to open it with Dageron's Console Texture Explorer tool but it looks that the palette is not well.
Could anyone help please?
Samples of .TEX (texture) files
Settings which we tried in ConsoleTextureExplorer: The textures are swizzled, bpp 8, graphics offset: 640
download: http://www.mediafire.com/download/n32na ... xfiles.rar
samples uses the following resolutions:
uzi.TEX's (64*16)
taser_pickup.tex (64*32)
loadscreen.tex (256*64)
fbi_ridel.tex (128*128)
ambulance_tex.tex (256*256)
Thanks,
Sleepy
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
S.W.A.T. Target Liberty (*.TEX) Textures
- shakotay2
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
This is the 8 bit grayscale version of a raw file to which one could try to apply the palette data (0x80-0x27F)?
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- CarLuver69
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
Thank you so much for your help, shakotay2! It looks like the palette data can't be applied directly, since this is how the colors look in-game (taken from a YouTube video):
- shakotay2
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
it should be possible since we've the original colors now - but sadly I'm not capableCarLuver69 wrote:It looks like the palette data can't be applied directly, since this is how the colors look in-game (taken from a YouTube video)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN
- Posts: 4285
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
so this was my nearest hit adding the original palette:
but to be honest: I don't know what the problem is...You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
Looks cool, could you continue trying to figure out it?shakotay2 wrote:so this was my nearest hit adding the original palette:but to be honest: I don't know what the problem is...
by the way thanks for your and Carluver's help too
- shakotay2
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- Location: Nexus, searching for Jim Kirk
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Re: S.W.A.T. Target Liberty (*.TEX) Textures
atm my means are exhausted. I tried to interpret the palette data as 16 bit values (5-6-5) but it's just wild guessing.Sleepy wrote:Looks cool, could you continue trying to figure out it?
Do you have a simple .tex file (a picture with less colors) - a monochrome cube for example?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"