You need to download the FMOD Ex Programmer’s API. But Firelight have now made it so you have to at least register in order to download any of their programs excluding the FMOD Studio Authoring Tool.
Registration is free to do.
Regardless, here are the latest DLLs.
FMOD DLLs
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Mortal Kombat X sound format
- shakotay2
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Re: Mortal Kombat X sound format
Because of this sentence of yours:daemon1 wrote:Why wouldn't you just download the latest one from the official site of FMOD ?
I was not sure whether the fsb I had would be handled.daemon1 wrote:Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these
It would just be just nice if your exe didn't have that version number hardcoded.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Mortal Kombat X sound format
Sorry for misunderstanding, that was not about old VERSION of the same DLL, but about their old project. So I had to make 2 different tools. Moved them to a new thread now.shakotay2 wrote:Because of this sentence of yours:daemon1 wrote:Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these
viewtopic.php?f=17&t=13615
Anyway, this check was in their example project, and I think it was done on purpose. With wrong DLL you can get sound decoded wrong. I still hate that Dying Light music "RIP" on the net, decoded with clicks and hiss.
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Re: Mortal Kombat X sound format
Bad sign. Good idea to save their DLLs now.brendan19 wrote:Firelight have now made it so you have to at least register in order to download any of their programs excluding the FMOD Studio Authoring Tool.
Registration is free to do.
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Re: Mortal Kombat X sound format
Samples:daemon1 wrote:what tool? Example files?
https://mega.nz/#!oEYClRab!XeEdMMFJo4XB ... kjZN5ljXFI
use fsbext get 100 files,use fmod_extr get 78 files,why???
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Re: Mortal Kombat X sound format
Many files inside this are called the same. So they are overwritten.
For example, there are about 5 files with the name "tema 1".
For example, there are about 5 files with the name "tema 1".
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Re: Mortal Kombat X sound format
So, 78 files is complete extract?daemon1 wrote:Many files inside this are called the same. So they are overwritten.
For example, there are about 5 files with the name "tema 1".
Last edited by mappy2012 on Sat Feb 13, 2016 9:52 am, edited 1 time in total.
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Re: Mortal Kombat X sound format
That's what i told you. Same names, so they are overwritten.mappy2012 wrote:Many files inside this are called the same, but different sizes。。
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Re: Mortal Kombat X sound format
This will require me changing the code. I don't have time for this now.brendan19 wrote:Is there anyway to implement a solution where they aren't overwritten by adding a "_1" or something to that description.