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Mortal Kombat X sound format

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brendan19
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Re: Mortal Kombat X sound format

Post by brendan19 »

You need to download the FMOD Ex Programmer’s API. But Firelight have now made it so you have to at least register in order to download any of their programs excluding the FMOD Studio Authoring Tool.
Registration is free to do.

Regardless, here are the latest DLLs.
FMOD DLLs
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shakotay2
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Re: Mortal Kombat X sound format

Post by shakotay2 »

daemon1 wrote:Why wouldn't you just download the latest one from the official site of FMOD ?
Because of this sentence of yours:
daemon1 wrote:Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these
I was not sure whether the fsb I had would be handled.

It would just be just nice if your exe didn't have that version number hardcoded.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
daemon1
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Re: Mortal Kombat X sound format

Post by daemon1 »

shakotay2 wrote:Because of this sentence of yours:
daemon1 wrote:Strange enough, but using their old fmodex.dll library, we can now extract all of the latest FSB archives, including these
Sorry for misunderstanding, that was not about old VERSION of the same DLL, but about their old project. So I had to make 2 different tools. Moved them to a new thread now.

viewtopic.php?f=17&t=13615

Anyway, this check was in their example project, and I think it was done on purpose. With wrong DLL you can get sound decoded wrong. I still hate that Dying Light music "RIP" on the net, decoded with clicks and hiss.
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Re: Mortal Kombat X sound format

Post by daemon1 »

brendan19 wrote:Firelight have now made it so you have to at least register in order to download any of their programs excluding the FMOD Studio Authoring Tool.
Registration is free to do.
Bad sign. Good idea to save their DLLs now.
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Re: Mortal Kombat X sound format

Post by mappy2012 »

tool support ea game Unravel, but decoding is not complete?
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Re: Mortal Kombat X sound format

Post by daemon1 »

what tool? Example files?
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Re: Mortal Kombat X sound format

Post by mappy2012 »

daemon1 wrote:what tool? Example files?
Samples:
https://mega.nz/#!oEYClRab!XeEdMMFJo4XB ... kjZN5ljXFI


use fsbext get 100 files,use fmod_extr get 78 files,why???
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Re: Mortal Kombat X sound format

Post by daemon1 »

Many files inside this are called the same. So they are overwritten.

For example, there are about 5 files with the name "tema 1".
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Re: Mortal Kombat X sound format

Post by mappy2012 »

daemon1 wrote:Many files inside this are called the same. So they are overwritten.

For example, there are about 5 files with the name "tema 1".
So, 78 files is complete extract?
Last edited by mappy2012 on Sat Feb 13, 2016 9:52 am, edited 1 time in total.
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Re: Mortal Kombat X sound format

Post by mappy2012 »

Many files inside this are called the same, but different sizes。。
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Re: Mortal Kombat X sound format

Post by daemon1 »

mappy2012 wrote:Many files inside this are called the same, but different sizes。。
That's what i told you. Same names, so they are overwritten.
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Re: Mortal Kombat X sound format

Post by brendan19 »

Is there anyway to implement a solution where they aren't overwritten by adding a "_1" or something to that description.
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Re: Mortal Kombat X sound format

Post by daemon1 »

brendan19 wrote:Is there anyway to implement a solution where they aren't overwritten by adding a "_1" or something to that description.
This will require me changing the code. I don't have time for this now.
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