Hello there, Xentax veterans. :D
As you probably know there was an open alpha run of the game Evolve made by Turtle Rock Studios, which also made Left 4 Dead. Pretty interesting content though. It's been only an alpha, but if anyone already wish try to open game archives .pak files, here they are:
<removed due forum rules>
As i get it the developers promise to add content to the game gradually.
And here is some pics from the game, if someone is interested:
https://mega.co.nz/#F!khoVmQAa!o3puUf8pVBKHKhwzHhJvLQ
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Evolve (.PAK)
- Splasher9
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Re: Evolve (.PAK)
So, it's a good news then, right?
I've tried Crysis 3 pak extractor, CryUnpack and PakDecrypt on archives, but it didn't work out. So I guessing we need some fixed crysis 3 bms script for Evolve. Maybe someone good with coding will give us a hand then.
I've tried Crysis 3 pak extractor, CryUnpack and PakDecrypt on archives, but it didn't work out. So I guessing we need some fixed crysis 3 bms script for Evolve. Maybe someone good with coding will give us a hand then.
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Re: Evolve (.PAK)
I would also be interested in this. If we assume that it's just a different decryption key, is there any documentation/references for how the key was found for other cryengine games? I've got some RE background and might be able to work on this with a little background information to jump start the process.
- Splasher9
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Re: Evolve (.PAK)
From this topic viewtopic.php?f=10&t=9818&start=15:
>They keys (there's 16 of them) and IV are the PAK. But they're RSA encrypted with a fixed key (found inside the exe).
>As said Aluigi, author of quickbms, encryption key was stored in CrySystem.dll
Don't know, may help. If needed, I can upload any other files from alpha.
>They keys (there's 16 of them) and IV are the PAK. But they're RSA encrypted with a fixed key (found inside the exe).
>As said Aluigi, author of quickbms, encryption key was stored in CrySystem.dll
Don't know, may help. If needed, I can upload any other files from alpha.
Re: Evolve (.PAK)
There's what looks to be a 140 word encryption key in Bin64_SteamRetail/StaticLauncher64.exe at the address $02B1D450, not gonna post it here because that's against the rules. Using that key in the Crysis 3 PakDecrypt just gives me 0kb zip files when they're extracted though, so I'm probably missing something else.
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- M-M-M-Monster veteran
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Re: Evolve (.PAK)
Because modified ZIP structure and modified XXTea Keys.fu0 wrote:Using that key in the Crysis 3 PakDecrypt just gives me 0kb zip files when they're extracted though, so I'm probably missing something else.
1) ASR yeK
2)
Code: Select all
XXTea_Delta = 0x9E3779B9;
XXTea_Keys:
sub ecx, 4E0AD646h
add eax, 1691828Dh
add ecx, 1A09D20Ch
add eax, 171B8BBCh
My Github repo
Re: Evolve (.PAK)
Ok guys,I'm new here ,I love this game and would love to get my hands on some of the sound files for ringtones and whatnot for ex
I have tried these so called .Pak extractors and the thing I noticed is these extractors don't work. It has to be something made for the specific game,I bet you all know this since I'm the noob here.
Is there a way or software that would let me view and open this games files? I was assuming since it uses cry engine the crysis extractor would work but that failed also.
Keeping an eye out for this since I cannot do anything by myself yet due to lack of knowledge.
Any help from you guys would be awesome and if I can help in any way let me know.
I have tried these so called .Pak extractors and the thing I noticed is these extractors don't work. It has to be something made for the specific game,I bet you all know this since I'm the noob here.
Is there a way or software that would let me view and open this games files? I was assuming since it uses cry engine the crysis extractor would work but that failed also.
Keeping an eye out for this since I cannot do anything by myself yet due to lack of knowledge.
Any help from you guys would be awesome and if I can help in any way let me know.
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Re: Evolve (.PAK)
As stated it's Cryengine 3, so you just need to recompile the PakDecrypter from Cryengine 3 (viewtopic.php?f=10&t=9818&start=30 ) but using the key Ekey provided. (and a small code change I guess per Item 2)
Re: Evolve (.PAK)
Anyone up to the task if it is not that hard as volfin mentioned?
I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.
I don't have VistualStudio or any suitable compiler installed and even if I did i have no idea what changes required anyway.