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The Crew fat/dat archives
- Chipicao
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Re: The Crew fat/dat archives
No, nothing like that. It was a silly issue that I fixed afterwards.
Thanks for the feedback though.
Thanks for the feedback though.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- MrBolleck
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Re: The Crew fat/dat archives
hello Chipicao
Do you have your file list already renewed
Do you have your file list already renewed
Ich bin verantwortlich für das was ich sage, nicht für das was du verstehst
- Chipicao
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Re: The Crew fat/dat archives
No. Has something changed after the last update?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: The Crew fat/dat archives
uhm, got the vehicle.dat and the vehicle.fat now, anyone has the carpass files? (458 speciale + MP4-12C)
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Re: The Crew fat/dat archives
hello Chipicao
Could you tell me how to hook the game so i can build a filelist? I m actually building a filelist for Watch Dogs, which uses fat/dat as well.
Could you tell me how to hook the game so i can build a filelist? I m actually building a filelist for Watch Dogs, which uses fat/dat as well.
Re: The Crew fat/dat archives
Great work. Is any way to import the pieces of the map in the right way ? like in game. I am really interested in the whole map.
Re: The Crew fat/dat archives
The Wild Run update has been released in november. Are there any apdates about the import script?
At least a script that allows to import more files at once...
Thank you in advance
(I have Wild Run, if you want/need i can provide files for research)
At least a script that allows to import more files at once...
Thank you in advance
(I have Wild Run, if you want/need i can provide files for research)
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Re: The Crew fat/dat archives
this method is just for the pc version or does it work also for the xbox360?:D
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Re: The Crew fat/dat archives
@Chipi did this die off ? the game has so much potential. i think a revision of tools would be a great benefit.. your XBG mover is perfect - although - i still had to place some files myself manually after checking crashing errors on newer files (i used your list on wild run) it moved some things, but gave errors for others, explaining where they should actually go...
it seems we are almost there , maybe a rename function like the Dunia importer has ?
it seems we are almost there , maybe a rename function like the Dunia importer has ?
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- Chipicao
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Re: The Crew fat/dat archives
It hasn't died, but without proper filenames it's not really worth it.
My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car.
I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structure, probably nothing major.
But before I continue developing my converter, I need complete file names and paths, so that I can link models to materials and then to textures.
My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car.
I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structure, probably nothing major.
But before I continue developing my converter, I need complete file names and paths, so that I can link models to materials and then to textures.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.