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The Crew fat/dat archives

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JoshuaX
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Re: The Crew fat/dat archives

Post by JoshuaX »

+1
thedoc
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Re: The Crew fat/dat archives

Post by thedoc »

At me it worked flawless, ty Chipi!

May it be a 64 bit only exe?
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Chipicao
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Re: The Crew fat/dat archives

Post by Chipicao »

No, nothing like that. It was a silly issue that I fixed afterwards.

Thanks for the feedback though.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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MrBolleck
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Re: The Crew fat/dat archives

Post by MrBolleck »

hello Chipicao
Do you have your file list already renewed
Ich bin verantwortlich für das was ich sage, nicht für das was du verstehst

Image
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Chipicao
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Re: The Crew fat/dat archives

Post by Chipicao »

No. Has something changed after the last update?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Dennissaurus
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Re: The Crew fat/dat archives

Post by Dennissaurus »

uhm, got the vehicle.dat and the vehicle.fat now, anyone has the carpass files? (458 speciale + MP4-12C)
thedoc
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Re: The Crew fat/dat archives

Post by thedoc »

Is there any way to import more files per time?
SandroX
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Re: The Crew fat/dat archives

Post by SandroX »

Chipicao wrote: Image
How I can import more then one file?
mlleemiles
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Re: The Crew fat/dat archives

Post by mlleemiles »

hello Chipicao
Could you tell me how to hook the game so i can build a filelist? I m actually building a filelist for Watch Dogs, which uses fat/dat as well.
Izack
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Re: The Crew fat/dat archives

Post by Izack »

Great work. Is any way to import the pieces of the map in the right way ? like in game. I am really interested in the whole map.
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Re: The Crew fat/dat archives

Post by thedoc »

The Wild Run update has been released in november. Are there any apdates about the import script?
At least a script that allows to import more files at once...

Thank you in advance

(I have Wild Run, if you want/need i can provide files for research)
Justdragos
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Re: The Crew fat/dat archives

Post by Justdragos »

this method is just for the pc version or does it work also for the xbox360?:D
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Re: The Crew fat/dat archives

Post by Dennissaurus »

@Chipi did this die off ? the game has so much potential. i think a revision of tools would be a great benefit.. your XBG mover is perfect - although - i still had to place some files myself manually after checking crashing errors on newer files (i used your list on wild run) it moved some things, but gave errors for others, explaining where they should actually go...

it seems we are almost there , maybe a rename function like the Dunia importer has ?
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Re: The Crew fat/dat archives

Post by DevilDriver »

From Chipicao's profile:
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Re: The Crew fat/dat archives

Post by Chipicao »

It hasn't died, but without proper filenames it's not really worth it.
My XBG mover is kind of a "brute force" method, and it doesn't even find all required files to build a complete car.

I tested Wild run when it was in beta, and I know there have been some changes to the XBG file structure, probably nothing major.
But before I continue developing my converter, I need complete file names and paths, so that I can link models to materials and then to textures.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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