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ChuangShi Online《创世OL》

Post questions about game models here, or help out others!
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lumis
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ChuangShi Online《创世OL》

Post by lumis »

Client unpacked with help of luigi's quick bms script, maybe someone would take a look at those files.
Image

Game trailer
https://www.youtube.com/watch?v=4zFf3MiubTU

File samples
http://www.multiupfile.com/f/500fe8d4
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shakotay2
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Re: ChuangShi Online《创世OL》

Post by shakotay2 »

using hex2obj (view link in my sig):
ChuangShi.JPG
h2o file for 2nd submesh of 00000a1b.dat:

0x5C20 1272
Vb1
29 16
0x375C 322
020000
0x0 255

A VB size of 29 is somewhat strange. Never seen this before...
(For the weapon it's 32.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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fatduck
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Re: ChuangShi Online《创世OL》

Post by fatduck »

Where to find the unpack BMS script!?
No more Fatduck, no more FatImporter, Byebye everyone!
lumis
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Re: ChuangShi Online《创世OL》

Post by lumis »

fatduck wrote:Where to find the unpack BMS script!?

Code: Select all

idstring "TCPK"
get OFFSET long
get FILES long
get DUMMY long
getdstring FOLDER 0x40
goto OFFSET
for i = 0 < FILES
	get DUMMY threebyte
	get TYPE byte
	get DUMMY long
	get OFFSET long
	get SIZE long
	savepos TMP
	goto OFFSET
	if TYPE & 0x10
		get DUMMY byte
		get XSIZE long
		reverselong XSIZE
		savepos OFFSET
		comtype lzo1x
		clog "" OFFSET SIZE XSIZE
	else
		log "" OFFSET SIZE
	endif
	goto TMP
next i
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