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Natural Doctrine

Post questions about game models here, or help out others!
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rexil
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Natural Doctrine

Post by rexil »

http://en.wikipedia.org/wiki/Natural_Doctrine
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Samples If anyone wants to take a look into the model format.
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shakotay2
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Re: Natural Doctrine

Post by shakotay2 »

using hex2obj (view link in my sig)
chr001_020.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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zaramot
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Re: Natural Doctrine

Post by zaramot »

I wrote script for this game with bone+weights, but it's crappy a bit and needs to be finished. Otherwise I'll post it later as it is. Also some more samples would be great (just .scn model - no text).

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rexil
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Re: Natural Doctrine

Post by rexil »

zaramot wrote:I wrote script for this game with bone+weights, but it's crappy a bit and needs to be finished. Otherwise I'll post it later as it is. Also some more samples would be great (just .scn model - no text).
Oh that's great! Here's some more samples.
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zaramot
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Re: Natural Doctrine

Post by zaramot »

Here's maxscript for Nocturnal Doctrine models, it loads meshes with bones and weights - but there's no bone-parenting. I know what I should do to achive this, but can't figure out how to implement it via maxscript :P If any model will crash, let me know.

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CriticalError
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Re: Natural Doctrine

Post by CriticalError »

many thanks for the script, any chance to get unpacker of this game? as far I know is from PS4 right?
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Re: Natural Doctrine

Post by zaramot »

Hi! This script is for PS3 version of the game, so you can extract files with no problem :)
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Re: Natural Doctrine

Post by CriticalError »

ok many thanks for the report, i'll try download this game later, look very nice.
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