http://en.wikipedia.org/wiki/Natural_Doctrine
Samples If anyone wants to take a look into the model format.
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Natural Doctrine
- shakotay2
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Re: Natural Doctrine
using hex2obj (view link in my sig)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- zaramot
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Re: Natural Doctrine
I wrote script for this game with bone+weights, but it's crappy a bit and needs to be finished. Otherwise I'll post it later as it is. Also some more samples would be great (just .scn model - no text).
Making model-import scripts, PM
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Re: Natural Doctrine
Oh that's great! Here's some more samples.zaramot wrote:I wrote script for this game with bone+weights, but it's crappy a bit and needs to be finished. Otherwise I'll post it later as it is. Also some more samples would be great (just .scn model - no text).
- zaramot
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Re: Natural Doctrine
Here's maxscript for Nocturnal Doctrine models, it loads meshes with bones and weights - but there's no bone-parenting. I know what I should do to achive this, but can't figure out how to implement it via maxscript If any model will crash, let me know.
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Making model-import scripts, PM
- CriticalError
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Re: Natural Doctrine
many thanks for the script, any chance to get unpacker of this game? as far I know is from PS4 right?
- CriticalError
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Re: Natural Doctrine
ok many thanks for the report, i'll try download this game later, look very nice.