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Game import MAXScripts & tools

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Chipicao
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Re: Game import MAXScripts

Post by Chipicao »

Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested.

Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the actual asset hierarchy. This gives you extended filtering options so that you can import only the objects you need.

I will continue to update both scripts for a while, but at some point the old script will be retired.

Old vs. New:
Image Image
Image Image
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Re: Game import MAXScripts

Post by PseT »

Does not have the name of textures is annoying for Pcars, I can not find the texture for asphalt. Strange
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Re: Game import MAXScripts

Post by HeliosAI »

Thank you very much for the script updates :D
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Re: Game import MAXScripts

Post by Mrtest »

Chipicao, thanks you!
Support bones and animation planned? Bones really need.
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Re: Game import MAXScripts

Post by Gucio85 »

Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
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Re: Game import MAXScripts

Post by Tosyk »

Mrtest wrote:Chipicao, thanks you!
Support bones and animation planned? Bones really need.
bones are there, only weight information is lost.
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Re: Game import MAXScripts

Post by Chipicao »

Support for bones and animation is planned, but no ETA. I have bones and blend weights too, it's just a matter of putting them together.
Gucio85 wrote:Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
There is already a Load folder option, and in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.
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Re: Game import MAXScripts

Post by Tosyk »

Chipicao wrote:in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.
already tried it out from your mediafire folder. looks and works really great. many thanks :mrgreen:
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Re: Game import MAXScripts

Post by Gucio85 »

Ok, but other than unity scripts? currently i'm playing with Gameloft PIG Importer...
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Re: Game import MAXScripts

Post by Chipicao »

I think I updated the Pig Importer with a folder button shortly after it was released. I must have forgotten to announce it.
Please re-download and let me know if it has the button.
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Re: Game import MAXScripts

Post by Gucio85 »

After i put PVR plugin into 3dsmax (2012, 32bit) I have this error/warning
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in 3dsmax folder i have only one PVRTexTool_v2012.dle file - in plugins directory
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Re: Game import MAXScripts

Post by Chipicao »

Look for a file called PVRTexTool3DSMax2012.dle and delete it. That's the old version of the plugin; the script probably couldn't delete it due to file permissions.
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Re: Game import MAXScripts

Post by Chipicao »

GT Racing 2 script released, link and description in first post.

The BDAE format turned out to be pretty complex. Fairly easy to parse but very cumbersome.
In theory I could adapt the script to work with any Gameloft game, but there are quite a few differences between bdae versions and it would take some time. Maybe in the future, right now I have other projects.
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Re: Game import MAXScripts

Post by jlp369 »

How do I import the bdae file into max if the script only imports .pig?
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Re: Game import MAXScripts

Post by Chipicao »

Sorry, I uploaded the wrong file :) Re-download please.
Please post any requests or issues with my tools in the appropriate topics.
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