Released Unity Assets Importer 0.8.9 with Unity 4.5.0 compatibility, a few bugfixes and general code optimization. The script is not encrypted anymore, you can view the full code if you're interested.
Also releasing a new script called Unity Importer 1.0 beta. It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the actual asset hierarchy. This gives you extended filtering options so that you can import only the objects you need.
I will continue to update both scripts for a while, but at some point the old script will be retired.
Old vs. New:
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Game import MAXScripts & tools
- Chipicao
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Re: Game import MAXScripts
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Game import MAXScripts
Does not have the name of textures is annoying for Pcars, I can not find the texture for asphalt. Strange
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Re: Game import MAXScripts
Chipicao, thanks you!
Support bones and animation planned? Bones really need.
Support bones and animation planned? Bones really need.
Re: Game import MAXScripts
Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
- Tosyk
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Re: Game import MAXScripts
bones are there, only weight information is lost.Mrtest wrote:Chipicao, thanks you!
Support bones and animation planned? Bones really need.
- Chipicao
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Re: Game import MAXScripts
Support for bones and animation is planned, but no ETA. I have bones and blend weights too, it's just a matter of putting them together.
There is already a Load folder option, and in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.Gucio85 wrote:Will it be possible to add an option to "load folder" button in your scripts, so each file will import into seperate layer, named after file name?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Tosyk
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Re: Game import MAXScripts
already tried it out from your mediafire folder. looks and works really great. many thanksChipicao wrote:in the new beta script you will see everything structured by folder and file. Have a look at the screenshots above.
Re: Game import MAXScripts
Ok, but other than unity scripts? currently i'm playing with Gameloft PIG Importer...
- Chipicao
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Re: Game import MAXScripts
I think I updated the Pig Importer with a folder button shortly after it was released. I must have forgotten to announce it.
Please re-download and let me know if it has the button.
Please re-download and let me know if it has the button.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Game import MAXScripts
After i put PVR plugin into 3dsmax (2012, 32bit) I have this error/warning
in 3dsmax folder i have only one PVRTexTool_v2012.dle file - in plugins directory
in 3dsmax folder i have only one PVRTexTool_v2012.dle file - in plugins directory
- Chipicao
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Re: Game import MAXScripts
Look for a file called PVRTexTool3DSMax2012.dle and delete it. That's the old version of the plugin; the script probably couldn't delete it due to file permissions.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Chipicao
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Re: Game import MAXScripts
GT Racing 2 script released, link and description in first post.
The BDAE format turned out to be pretty complex. Fairly easy to parse but very cumbersome.
In theory I could adapt the script to work with any Gameloft game, but there are quite a few differences between bdae versions and it would take some time. Maybe in the future, right now I have other projects.
The BDAE format turned out to be pretty complex. Fairly easy to parse but very cumbersome.
In theory I could adapt the script to work with any Gameloft game, but there are quite a few differences between bdae versions and it would take some time. Maybe in the future, right now I have other projects.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Chipicao
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Re: Game import MAXScripts
Sorry, I uploaded the wrong file Re-download please.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.