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Re: Extracting simple models
Posted: Wed Jul 10, 2019 6:56 pm
by jayn23
Thanks a lot andy97
seems i was missing the first vertex , cant believe i went over this so many times and never noticed that 1 extra vertex
Re: Extracting simple models
Posted: Sat Aug 17, 2019 6:04 pm
by Jamal al dambali
Hello. Tell me someone how to get uv?
screenshot1.jpg
file:
https://yadi.sk/d/jfmeHeVHzBkf4g
And why are there so many polygons and vertices (35,460 polygons and 9133 vertices)? This is too much for a file with a size of 295 kb, I think.
Re: Extracting simple models
Posted: Sun Aug 18, 2019 8:06 am
by shakotay2
Jamal al dambali wrote: ↑Sat Aug 17, 2019 6:04 pm
Hello. Tell me someone how to get uv?
Hello. UVpos is 20, use HF_UV (half floats).
Re: Extracting simple models
Posted: Wed Sep 11, 2019 2:27 pm
by Mrtest
Help view model and UV.
sample:
https://yadi.sk/d/AEhmTpXF_YCd4g
Re: Extracting simple models
Posted: Wed Sep 11, 2019 3:50 pm
by shakotay2
what did you try so far? You should at least be able to get a point cloud, such like this:
.
ch002-c3b.png
btw: format looks similar to the one here:
Face indices block is "interrupted" 6 times by the string "shapex_part1" (where x={1..6}).
H2O file for body (torso):
0x1274F 1818
Vb1
64 24
0x13D 1097
020000
0x0 255
Re: Extracting simple models
Posted: Sun Sep 15, 2019 12:54 pm
by Shakes
Hi. It looks like the program doesn't handle custom system UI scaling, which often comes set by default on laptops with high DPI screens.
Can you please look into the matter in case it's something simple to solve (hopefully just a setting that needs tweaking)?
Re: Extracting simple models
Posted: Sun Sep 15, 2019 2:07 pm
by shakotay2
Try out the Medium font version in the "Extracting simple models" thread
Re: Extracting simple models
Posted: Sun Sep 15, 2019 2:41 pm
by Shakes
Much better now, thank you very much.
Re: Extracting simple models
Posted: Wed Nov 06, 2019 5:59 pm
by Jamal al dambali
Hello. Why doesn't the program show the number of vertices?
321.jpg
file link:
https://yadi.sk/d/CJr4s2mFpCMSwg
Re: Extracting simple models
Posted: Thu Nov 07, 2019 9:15 am
by shakotay2
it does:
.
assumedCountOfVertices.png
Re: Extracting simple models
Posted: Thu Nov 07, 2019 5:13 pm
by Jamal al dambali
shakotay2 wrote: ↑Thu Nov 07, 2019 9:15 am
it does:
.
assumedCountOfVertices.png
I am a fool... I got into my head that the number of vertices should be displayed inside the brackets.
Re: Extracting simple models
Posted: Tue Nov 19, 2019 2:22 am
by ajspeed11
Hey could I get some help please.
Test.png
XDNI.....B...61DI is found 161 times
^this is always different
This I'm certain is the face indices start address as it the numbers go in order numerically.
I then found MRTS which also appears 161 which i can only assume is the vertices start address
At the bottom of the file is alot of references to MOEG and a car part and Lod number.
I still can't figure out what to put in step2 Any help would be most appreciated
File is 00000002.moe found in the GEOM folder.
https://drive.google.com/open?id=1jvEU7 ... MqFJy8jwgN
Re: Extracting simple models
Posted: Tue Nov 19, 2019 7:16 am
by Acewell
first submesh
00000002_moe.PNG
Re: Extracting simple models
Posted: Tue Nov 19, 2019 10:55 am
by ajspeed11
Acewell wrote: ↑Tue Nov 19, 2019 7:16 am
first submesh
00000002_moe.PNG
You Legend! Thank You!
going to have some fun now
Re: Extracting simple models
Posted: Fri Nov 22, 2019 8:12 pm
by td973
I have been trying to export this model for a while now, I believe I got the face indices and vertices start addresses/counts correct, but I can't figure out step 2. Can anyone help?
https://mega.nz/#!6jhEyKAK!W1bRxNvV08rE ... hqZ9bDut4I
This is what I got so far. Model is from god of war 2018 [PS4]