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Harry Potter: Hogwarts Mystery .c3b

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barquetin16
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Harry Potter: Hogwarts Mystery .c3b

Post by barquetin16 »

I was looking into the game files and find out that they are .c3d for the 3d models and astc.ccz for the textures, the textures are no problem but the .c3b are other story, i try the avengers academy script for noesis but it did not work.
here are some samples:https://drive.google.com/file/d/1Bb5_ZO ... 0-SWU/view

the texture are already converted to .astc, it can easily be opened with noesis.
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by shakotay2 »

checked for first submesh only:
c_Dumbledor_skin.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Vancete
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by Vancete »

barquetin16 wrote:I was looking into the game files and find out that they are .c3d for the 3d models and astc.ccz for the textures, the textures are no problem but the .c3b are other story, i try the avengers academy script for noesis but it did not work.
here are some samples:https://drive.google.com/file/d/1Bb5_ZO ... 0-SWU/view

the texture are already converted to .astc, it can easily be opened with noesis.
Can you give more info about extracting the .astc.ccz?

Thanks :D
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by Acewell »

i have not seen any of the ccz samples from this game but if they are
anything like "Avengers Academy" the instruction here should work. :D

viewtopic.php?p=133405#p133405
Vancete
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by Vancete »

AceWell wrote:i have not seen any of the ccz samples from this game but if they are
anything like "Avengers Academy" the instruction here should work. :D

viewtopic.php?p=133405#p133405
Thank you so much!

Now I'm trying the same with c3b models without success, it seems that the same method is not working :[
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barquetin16
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by barquetin16 »

Vancete wrote:
AceWell wrote:i have not seen any of the ccz samples from this game but if they are
anything like "Avengers Academy" the instruction here should work. :D

viewtopic.php?p=133405#p133405
Thank you so much!

Now I'm trying the same with c3b models without success, it seems that the same method is not working :[
The blender script for avengers academy works fine with model and maps but without bones
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by Tosyk »

I was trying to load this models from Harry Potter: Hogwarts Mystery (v2.9.2) of ios.
models are loads fine though skeleton is not complete.
Mariusz (@Szkaradek123), can you take a look at this? I think it's not an error and skeleton is supposed to be loaded but according to the console you.. skip some bones because of name? Could it be bypass with a workaround?

script that I used: viewtopic.php?f=16&t=16924&start=45#p138035
files: https://drive.google.com/drive/folders/ ... sp=sharing

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RaphaelWinchester322
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by RaphaelWinchester322 »

how did you find non released models for harry potter hogwarts mystery i can only find models that are in the game can you tell me
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by EthanArgent »

I really need help for extract models from hogwarts mystery... can you contact me on discord Ethan Argent#8832
RaphaelWinchester322
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by RaphaelWinchester322 »

@EthanArgent i can do the models on blender but i cant do textures and i can only find the models that are on the game not the futures ones
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Re: Harry Potter: Hogwarts Mystery .c3b

Post by shakotay2 »

Script from Mariusz for Avengers Academy (great work, as always 8) ), used for HP:HM (.c3b).
Skeleton hierarchy seems to be ok, but matrix values are not used:
.
c_Filch_skin_v7-c3b.png
(I'm still fighting with python, as always :cry: : "TypeError: list indices must be integers, not list")

The matrices are filled but not used, seems:

Code: Select all

rightThumb1_Joint2_bind
[0.897815, 0.348358, -0.269399, -0.000000](matrix [row 0])
[0.386700, -0.330965, 0.860770, 0.000000](matrix [row 1])
[0.210694, -0.876989, -0.431855, -0.000000](matrix [row 2])
[-44.947338, 89.331703, 2.805416, 1.000000](matrix [row 3])
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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