Thanks a lot andy97
seems i was missing the first vertex , cant believe i went over this so many times and never noticed that 1 extra vertex
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Extracting simple models
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- ultra-n00b
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Re: Extracting simple models
Hello. Tell me someone how to get uv?
file: https://yadi.sk/d/jfmeHeVHzBkf4g
And why are there so many polygons and vertices (35,460 polygons and 9133 vertices)? This is too much for a file with a size of 295 kb, I think.
file: https://yadi.sk/d/jfmeHeVHzBkf4g
And why are there so many polygons and vertices (35,460 polygons and 9133 vertices)? This is too much for a file with a size of 295 kb, I think.
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- shakotay2
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Re: Extracting simple models
Hello. UVpos is 20, use HF_UV (half floats).
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: Extracting simple models
what did you try so far? You should at least be able to get a point cloud, such like this:
. btw: format looks similar to the one here:
H2O file for body (torso):
0x1274F 1818
Vb1
64 24
0x13D 1097
020000
0x0 255
. btw: format looks similar to the one here:
Face indices block is "interrupted" 6 times by the string "shapex_part1" (where x={1..6}).
H2O file for body (torso):
0x1274F 1818
Vb1
64 24
0x13D 1097
020000
0x0 255
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Extracting simple models
Hi. It looks like the program doesn't handle custom system UI scaling, which often comes set by default on laptops with high DPI screens.
Can you please look into the matter in case it's something simple to solve (hopefully just a setting that needs tweaking)?
Can you please look into the matter in case it's something simple to solve (hopefully just a setting that needs tweaking)?
- shakotay2
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Re: Extracting simple models
Try out the Medium font version in the "Extracting simple models" thread
Last edited by shakotay2 on Wed Nov 04, 2020 10:36 pm, edited 3 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
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Re: Extracting simple models
Hello. Why doesn't the program show the number of vertices?
https://yadi.sk/d/CJr4s2mFpCMSwg
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- shakotay2
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Re: Extracting simple models
it does:
.
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- ultra-n00b
- Posts: 9
- Joined: Sun Apr 16, 2017 5:00 pm
- Has thanked: 10 times
Re: Extracting simple models
I am a fool... I got into my head that the number of vertices should be displayed inside the brackets.
Re: Extracting simple models
Hey could I get some help please.
XDNI.....B...61DI is found 161 times
^this is always different
This I'm certain is the face indices start address as it the numbers go in order numerically.
I then found MRTS which also appears 161 which i can only assume is the vertices start address
At the bottom of the file is alot of references to MOEG and a car part and Lod number.
I still can't figure out what to put in step2 Any help would be most appreciated
File is 00000002.moe found in the GEOM folder.
https://drive.google.com/open?id=1jvEU7 ... MqFJy8jwgN
XDNI.....B...61DI is found 161 times
^this is always different
This I'm certain is the face indices start address as it the numbers go in order numerically.
I then found MRTS which also appears 161 which i can only assume is the vertices start address
At the bottom of the file is alot of references to MOEG and a car part and Lod number.
I still can't figure out what to put in step2 Any help would be most appreciated
File is 00000002.moe found in the GEOM folder.
https://drive.google.com/open?id=1jvEU7 ... MqFJy8jwgN
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Re: Extracting simple models
first submesh
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Re: Extracting simple models
I have been trying to export this model for a while now, I believe I got the face indices and vertices start addresses/counts correct, but I can't figure out step 2. Can anyone help?
https://mega.nz/#!6jhEyKAK!W1bRxNvV08rE ... hqZ9bDut4I
This is what I got so far. Model is from god of war 2018 [PS4]
https://mega.nz/#!6jhEyKAK!W1bRxNvV08rE ... hqZ9bDut4I
This is what I got so far. Model is from god of war 2018 [PS4]