Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[PS3/ X360] GTA V resource research & software development

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
User avatar
SILENTpavel
advanced
Posts: 54
Joined: Fri Aug 05, 2011 5:53 am
Has thanked: 87 times
Been thanked: 16 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by SILENTpavel »

del
Last edited by SILENTpavel on Mon Oct 07, 2013 6:22 pm, edited 1 time in total.
michalss
Moderator
Posts: 954
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 161 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by michalss »

Dageron wrote:GTA V Console Texture Editor is updated! (version 1.3)

Image

http://dageron.com/?p=5200&lang=en
PS3 support added.
Already tested many textures and also use the in the game as well, they all works ok ;)
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by Ekey »

Edited:

Image Top Secret Post Image
Last edited by Ekey on Tue Oct 08, 2013 10:34 am, edited 1 time in total.
redman
advanced
Posts: 71
Joined: Tue Jan 12, 2010 2:06 pm
Has thanked: 20 times
Been thanked: 4 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by redman »

i changed two txd files to look, if i'm able to change the green belt for franklin's dog chop with a brown one (renamed file and over hex uppr_diff_000_b_uni.xtd to uppr_diff_000_e_uni.xtd). messed up the whole game...always crashes at r* video + messed up savegame. any idea why the game is doing this?

with open iv on gta iv i was able to change every cloth modell and with no unencrypted xex.
CityPoke912
beginner
Posts: 30
Joined: Sat Sep 18, 2010 8:20 pm
Has thanked: 1 time

Re: [PS3/ X360] GTA V resource research & software developme

Post by CityPoke912 »

What about XFT Importer for Max?
kornto
advanced
Posts: 61
Joined: Sat Jun 23, 2007 9:53 pm
Has thanked: 6 times
Been thanked: 37 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by kornto »

Hi, just a quick update on LibertyV.
I don't have a lot of time to work on it, so that is why it doesn't update as frequent as it used to be. (It was during the holidays here so I had free time)

I gave up on the decoding bug in xbox360 right now (some audio files can't be decoded, not sure how many), because xmaencode can't decode those samples also. So right now there isn't much I can do to figure it out. (However, I didn't try it with towav).
Right now I am working on the in-place saving feature. (I am trying to do it efficient and not just rewrite the whole file)
After that I am planning to work on the resources, on a system that will do the parsing/repacking. So it will be easy to write things that deal with them.

And if there is any researcher/programmer that wants to join to the project and help me to develop it, contact me.
(Even if you don't join, always feel free to send improvements and changes, and they may be applied.)
OrangeC
double-veteran
double-veteran
Posts: 868
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 41 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by OrangeC »

Is so far the ps3 audio working correctly?
kornto
advanced
Posts: 61
Joined: Sat Jun 23, 2007 9:53 pm
Has thanked: 6 times
Been thanked: 37 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by kornto »

OrangeC wrote:Is so far the ps3 audio working correctly?
Yes. Haven't got any other report.
redman
advanced
Posts: 71
Joined: Tue Jan 12, 2010 2:06 pm
Has thanked: 20 times
Been thanked: 4 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by redman »

@kornto

can't you work with dageron together, so you able to see, extract and import the texture in the container without extracting it aso?


@dageron

you think you able to handle the mip map problem? atm we only able to edit the menu.
would be so sad when not.

Image
gametalkshow
ultra-n00b
Posts: 3
Joined: Fri Oct 11, 2013 3:50 pm

Re: [PS3/ X360] GTA V resource research & software developme

Post by gametalkshow »

hello friends I am making a movie and would like some help, I need the character Trevor (3d Model to 3d max)
tks
Last edited by gametalkshow on Sat Oct 12, 2013 12:08 am, edited 1 time in total.
SonofUgly
beginner
Posts: 21
Joined: Sat Feb 25, 2012 2:43 pm
Has thanked: 6 times
Been thanked: 2 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by SonofUgly »

A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
gametalkshow
ultra-n00b
Posts: 3
Joined: Fri Oct 11, 2013 3:50 pm

Re: [PS3/ X360] GTA V resource research & software developme

Post by gametalkshow »

I followed the tips here the forum and had access to archives. rpf found within many files, but the only ones I found with the file name was trevor with the extension. xvr and. xcd

I would like to know these files are templates? and can be converted to 3d max?

I remember to. xxx can use the EU Viewer, but for. xvr and. xcd not work.

I'm trying to find the model trevor for a short film I'm doing

tks
kornto
advanced
Posts: 61
Joined: Sat Jun 23, 2007 9:53 pm
Has thanked: 6 times
Been thanked: 37 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by kornto »

SonofUgly wrote:A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
It does work for me. How do you define "aren't opening"?
deepshit
advanced
Posts: 76
Joined: Tue Jan 31, 2012 9:43 pm
Has thanked: 41 times
Been thanked: 30 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by deepshit »

I can help to solve the mipmap problem if dageron wants.
redman
advanced
Posts: 71
Joined: Tue Jan 12, 2010 2:06 pm
Has thanked: 20 times
Been thanked: 4 times

Re: [PS3/ X360] GTA V resource research & software developme

Post by redman »

would be fantastic. you should write him a pm!
Post Reply