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[PS3/ X360] GTA V resource research & software development
- SILENTpavel
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Re: [PS3/ X360] GTA V resource research & software developme
del
Last edited by SILENTpavel on Mon Oct 07, 2013 6:22 pm, edited 1 time in total.
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Re: [PS3/ X360] GTA V resource research & software developme
Already tested many textures and also use the in the game as well, they all works okDageron wrote:GTA V Console Texture Editor is updated! (version 1.3)
http://dageron.com/?p=5200&lang=en
PS3 support added.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PS3/ X360] GTA V resource research & software developme
Edited:
Top Secret Post
Top Secret Post
Last edited by Ekey on Tue Oct 08, 2013 10:34 am, edited 1 time in total.
My Github repo
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Re: [PS3/ X360] GTA V resource research & software developme
i changed two txd files to look, if i'm able to change the green belt for franklin's dog chop with a brown one (renamed file and over hex uppr_diff_000_b_uni.xtd to uppr_diff_000_e_uni.xtd). messed up the whole game...always crashes at r* video + messed up savegame. any idea why the game is doing this?
with open iv on gta iv i was able to change every cloth modell and with no unencrypted xex.
with open iv on gta iv i was able to change every cloth modell and with no unencrypted xex.
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Re: [PS3/ X360] GTA V resource research & software developme
Hi, just a quick update on LibertyV.
I don't have a lot of time to work on it, so that is why it doesn't update as frequent as it used to be. (It was during the holidays here so I had free time)
I gave up on the decoding bug in xbox360 right now (some audio files can't be decoded, not sure how many), because xmaencode can't decode those samples also. So right now there isn't much I can do to figure it out. (However, I didn't try it with towav).
Right now I am working on the in-place saving feature. (I am trying to do it efficient and not just rewrite the whole file)
After that I am planning to work on the resources, on a system that will do the parsing/repacking. So it will be easy to write things that deal with them.
And if there is any researcher/programmer that wants to join to the project and help me to develop it, contact me.
(Even if you don't join, always feel free to send improvements and changes, and they may be applied.)
I don't have a lot of time to work on it, so that is why it doesn't update as frequent as it used to be. (It was during the holidays here so I had free time)
I gave up on the decoding bug in xbox360 right now (some audio files can't be decoded, not sure how many), because xmaencode can't decode those samples also. So right now there isn't much I can do to figure it out. (However, I didn't try it with towav).
Right now I am working on the in-place saving feature. (I am trying to do it efficient and not just rewrite the whole file)
After that I am planning to work on the resources, on a system that will do the parsing/repacking. So it will be easy to write things that deal with them.
And if there is any researcher/programmer that wants to join to the project and help me to develop it, contact me.
(Even if you don't join, always feel free to send improvements and changes, and they may be applied.)
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Re: [PS3/ X360] GTA V resource research & software developme
@kornto
can't you work with dageron together, so you able to see, extract and import the texture in the container without extracting it aso?
@dageron
you think you able to handle the mip map problem? atm we only able to edit the menu.
would be so sad when not.
can't you work with dageron together, so you able to see, extract and import the texture in the container without extracting it aso?
@dageron
you think you able to handle the mip map problem? atm we only able to edit the menu.
would be so sad when not.
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Re: [PS3/ X360] GTA V resource research & software developme
hello friends I am making a movie and would like some help, I need the character Trevor (3d Model to 3d max)
tks
tks
Last edited by gametalkshow on Sat Oct 12, 2013 12:08 am, edited 1 time in total.
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Re: [PS3/ X360] GTA V resource research & software developme
A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf
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Re: [PS3/ X360] GTA V resource research & software developme
I followed the tips here the forum and had access to archives. rpf found within many files, but the only ones I found with the file name was trevor with the extension. xvr and. xcd
I would like to know these files are templates? and can be converted to 3d max?
I remember to. xxx can use the EU Viewer, but for. xvr and. xcd not work.
I'm trying to find the model trevor for a short film I'm doing
tks
I would like to know these files are templates? and can be converted to 3d max?
I remember to. xxx can use the EU Viewer, but for. xvr and. xcd not work.
I'm trying to find the model trevor for a short film I'm doing
tks
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Re: [PS3/ X360] GTA V resource research & software developme
It does work for me. How do you define "aren't opening"?SonofUgly wrote:A lot of rpf files aren't opening anymore with later versions of LibertyV, at least with PS3 rpf files (don't have a 360). Files like ps3.rpf, part2.rpf, part3.rpf and most of the .rpfs in part0.rpf