Yep. But it's the mesh/uv only:
wavefront obj
ashe_toon,obj.zip (upps, typo: replace ',' by '.')
To activate the normals you'll have to change f 1/1 2/2 3/3 to f 1/1/1 2/2/2 3/3/3. I don't care for normals. (You could also autocreate them in blender for example. )
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king of Fighters online
- shakotay2
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Re: king of Fighters online
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: king of Fighters online
This game is a changed key after closed betachrrox wrote:Here is a bms for this game.
It is the same format as Kingdom under fire Age of Storm. (Nif models)
Some of these xor keys might be wrong but the ones that matter work and i dint feel like figuring out the others.
http://kof.gg.in.th/home/default.aspx
Code: Select all
open FDDE kof 0 open FDDE kpf 1 get files long 1 math files - 1 putarray 0 0 "\" goto 0xE 1 for i = 0 < files get type long 1 get index long 1 savepos nstart 1 findloc nsize string \x00\x00 1 math nsize - nstart math nsize + 3 getdstring uname nsize 1 set name unicode uname string name + \ putarray 0 i name #print "%name%" next i get ver long get start long get unk1 long get unk2 long get asize longlong get files long for i = 0 < files get fldr long get hash long savepos nstart findloc nsize string \x00\x00 math nsize - nstart math nsize + 3 getdstring uname nsize set name unicode uname get offset long get size long if size != 0 log MEMORY_FILE offset size set EXT extension name get key long MEMORY_FILE if EXT == "kf" math key ^ 0x656D6147 elseif EXT == "asi" math key ^ 0x00905A4D elseif EXT == "avi" math key ^ 0x46464952 elseif EXT == "bdr" math key ^ 0x4C49667B elseif EXT == "bmp" goto 0x2C MEMORY_FILE get key long MEMORY_FILE elseif EXT == "cache" math key ^ 0x5047694E elseif EXT == "dds" math key ^ 0x20534444 elseif EXT == "ecs" goto 0x10 MEMORY_FILE get key long MEMORY_FILE elseif EXT == "env" math key ^ 0x00000003 elseif EXT == "flt" math key ^ 0x00905A4D elseif EXT == "fxo" math key ^ 0xFEFF0901 elseif EXT == "h" math key ^ 0x74000F0F elseif EXT == "kcs" goto 0x10 MEMORY_FILE get key long MEMORY_FILE elseif EXT == "kfm" math key ^ 0x6D61473B elseif EXT == "nff" math key ^ 0x0046464E elseif EXT == "nif" math key ^ 0x656D6147 elseif EXT == "nsb" math key ^ 0x0062736E elseif EXT == "list" math key ^ 0x1C9F9BCF elseif EXT == "settings" goto 0xC MEMORY_FILE get key long MEMORY_FILE elseif EXT == "ogg" math key ^ 0x5367674F elseif EXT == "kfl" math key ^ 0x4D581F1C elseif EXT == "gsa" math key ^ 0x4D581F1C elseif EXT == "ado" math key ^ 0x4D581F1C elseif EXT == "npc" math key ^ 0x4D581F1C elseif EXT == "scs" goto 0x10 MEMORY_FILE get key long MEMORY_FILE elseif EXT == "tga" get tmp asize MEMORY_FILE math tmp - 16 goto tmp MEMORY_FILE get key long MEMORY_FILE math key ^ 0x49564555 elseif EXT == "ttf" math key ^ 0x00000100 elseif EXT == "fig" math key ^ 0x63627566 elseif EXT == "hlsl" math key ^ 0x4E494C03 elseif EXT == "wav" math key ^ 0x46464952 elseif EXT == "xml" math key ^ 0x4D581F1C elseif EXT == "db" goto 12 MEMORY_FILE get key long MEMORY_FILE elseif EXT == "mpf" set key 0 math key ^ 0x0 elseif EXT == "lua" set key 0 math key ^ 0x0 elseif EXT == "txt" set key 0 math key ^ 0x0 elseif EXT == "yui" set key 0 math key ^ 0x0 elseif EXT == "ifl" set key 0 math key ^ 0x0 else print "%EXT% is unsupported" endif filexor key math fldr - 1 getarray name2 0 fldr string name2 + name log NAME2 0 SIZE MEMORY_FILE filexor "" set key 0 endif next i
Can Not work bms
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Re: king of Fighters online
the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
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Re: king of Fighters online
me toooamio wrote: This game is a changed key after closed beta
Can Not work bms
deant wrote:the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
did you use which version of the game and bms script?CriticalError wrote:very nice model, like dress
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Re: king of Fighters online
key changed, just use model attached into thread to load, so maybe chrox can update it.porimac wrote:me toooamio wrote: This game is a changed key after closed beta
Can Not work bms
deant wrote:the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.did you use which version of the game and bms script?CriticalError wrote:very nice model, like dress
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Re: king of Fighters online
Well you can try upload main executable with all modules.
My Github repo
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Re: king of Fighters online
ok here you have binaries, thanks a lot for try.Ekey wrote:Well you can try upload main executable with all modules.
https://www.dropbox.com/s/cvu9bk0f386g9 ... ries%29.7z