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king of Fighters online

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shakotay2
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Re: king of Fighters online

Post by shakotay2 »

Yep. :) But it's the mesh/uv only:
Image

wavefront obj
ashe_toon,obj.zip (upps, typo: replace ',' by '.')
To activate the normals you'll have to change f 1/1 2/2 3/3 to f 1/1/1 2/2/2 3/3/3. I don't care for normals. (You could also autocreate them in blender for example. )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: king of Fighters online

Post by MrAdults »

Noesis NIF support works on this game, with skinning and animations.
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Re: king of Fighters online

Post by Darko »

MrAdults wrote:Noesis NIF support works on this game, with skinning and animations.
Fuck yeah!!! Thanks!!!
Image
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Re: king of Fighters online

Post by oamio »

chrrox wrote:Here is a bms for this game.
It is the same format as Kingdom under fire Age of Storm. (Nif models)
Some of these xor keys might be wrong but the ones that matter work and i dint feel like figuring out the others.
http://kof.gg.in.th/home/default.aspx

Code: Select all

open FDDE kof 0
open FDDE kpf 1
get files long 1
math files - 1
putarray 0 0 "\"
goto 0xE 1
for i = 0 < files
get type long 1
get index long 1
savepos nstart 1
findloc nsize string \x00\x00 1
math nsize - nstart
math nsize + 3
getdstring uname nsize 1
set name unicode uname
string name + \
putarray 0 i name
#print "%name%"
next i
get ver long
get start long
get unk1 long
get unk2 long
get asize longlong
get files long
for i = 0 < files
get fldr long
get hash long
savepos nstart
findloc nsize string \x00\x00
math nsize - nstart
math nsize + 3
getdstring uname nsize
set name unicode uname
get offset long
get size long
if size != 0
log MEMORY_FILE offset size
set EXT extension name
get key long MEMORY_FILE
if EXT == "kf"
math key ^ 0x656D6147
elseif EXT == "asi"
math key ^ 0x00905A4D
elseif EXT == "avi"
math key ^ 0x46464952
elseif EXT == "bdr"
math key ^ 0x4C49667B
elseif EXT == "bmp"
goto 0x2C MEMORY_FILE
get key long MEMORY_FILE
elseif EXT == "cache"
math key ^ 0x5047694E
elseif EXT == "dds"
math key ^ 0x20534444
elseif EXT == "ecs"
goto 0x10 MEMORY_FILE
get key long MEMORY_FILE
elseif EXT == "env"
math key ^ 0x00000003
elseif EXT == "flt"
math key ^ 0x00905A4D
elseif EXT == "fxo"
math key ^ 0xFEFF0901
elseif EXT == "h"
math key ^ 0x74000F0F
elseif EXT == "kcs"
goto 0x10 MEMORY_FILE
get key long MEMORY_FILE
elseif EXT == "kfm"
math key ^ 0x6D61473B
elseif EXT == "nff"
math key ^ 0x0046464E
elseif EXT == "nif"
math key ^ 0x656D6147
elseif EXT == "nsb"
math key ^ 0x0062736E
elseif EXT == "list"
math key ^ 0x1C9F9BCF
elseif EXT == "settings"
goto 0xC MEMORY_FILE
get key long MEMORY_FILE
elseif EXT == "ogg"
math key ^ 0x5367674F
elseif EXT == "kfl"
math key ^ 0x4D581F1C
elseif EXT == "gsa"
math key ^ 0x4D581F1C
elseif EXT == "ado"
math key ^ 0x4D581F1C
elseif EXT == "npc"
math key ^ 0x4D581F1C
elseif EXT == "scs"
goto 0x10 MEMORY_FILE
get key long MEMORY_FILE
elseif EXT == "tga"
get tmp asize MEMORY_FILE
math tmp - 16
goto tmp MEMORY_FILE
get key long MEMORY_FILE
math key ^ 0x49564555
elseif EXT == "ttf"
math key ^ 0x00000100
elseif EXT == "fig"
math key ^ 0x63627566
elseif EXT == "hlsl"
math key ^ 0x4E494C03
elseif EXT == "wav"
math key ^ 0x46464952
elseif EXT == "xml"
math key ^ 0x4D581F1C
elseif EXT == "db"
goto 12 MEMORY_FILE
get key long MEMORY_FILE

elseif EXT == "mpf"
set key 0
math key ^ 0x0
elseif EXT == "lua"
set key 0
math key ^ 0x0
elseif EXT == "txt"
set key 0
math key ^ 0x0
elseif EXT == "yui"
set key 0
math key ^ 0x0
elseif EXT == "ifl"
set key 0
math key ^ 0x0

else
print "%EXT% is unsupported"
endif
filexor key
math fldr - 1
getarray name2 0 fldr
string name2 + name
log NAME2 0 SIZE MEMORY_FILE
filexor ""
set key 0
endif
next i
This game is a changed key after closed beta
Can Not work bms
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deant
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Re: king of Fighters online

Post by deant »

the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
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CriticalError
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Re: king of Fighters online

Post by CriticalError »

very nice model, like dress (:

Image
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Re: king of Fighters online

Post by porimac »

oamio wrote: This game is a changed key after closed beta
Can Not work bms
me too
Image
deant wrote:the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
CriticalError wrote:very nice model, like dress (:
did you use which version of the game and bms script?
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CriticalError
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Re: king of Fighters online

Post by CriticalError »

porimac wrote:
oamio wrote: This game is a changed key after closed beta
Can Not work bms
me too
Image
deant wrote:the bms works for me, also the noesis NIF plugin. Thanx the guys that worked on this.
CriticalError wrote:very nice model, like dress (:
did you use which version of the game and bms script?
key changed, just use model attached into thread to load, so maybe chrox can update it.
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Re: king of Fighters online

Post by Ekey »

Well you can try upload main executable with all modules.
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Re: king of Fighters online

Post by CriticalError »

Ekey wrote:Well you can try upload main executable with all modules.
ok here you have binaries, thanks a lot for try.


https://www.dropbox.com/s/cvu9bk0f386g9 ... ries%29.7z
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