Ares722 wrote:well.. so actually the only way to obtain a uvmapped T posed model is to transfer the uv maps from a ripped model to the t posed one.
Obviously u need a perferct ripp to do this succesfully. ( each model need to have the same number of vertexes)
It seems like it, if you want a perfect T form on the model. I havent tried it but it seems doable. Just a lot more hassle obviously.
I'm sorry for bumping this old thread but I would like to say the the size of media.upak after the decompression with ds extractor
(It 2.33 gb for me ),In case i missed some files.
Hey guys! Is there any way to extract the animations or at least the bones with this? I see your structs account for the bone data but no actual bones are being found in Noesis. Am I doing something wrong or there's no way to extract the bone data at this point?
A friend of mine told me about this tool, which is awesome, but it doesn't work on DLC's. Is there a way to make it work for DLC's too? They seem to have their own mnfst file, tried using the tool but it just stops responding sadly I can send the mnfst file for Argul's Tomb DLC (which has an awesome Dragon Boss) through PM if needed
Shadowmist wrote:Also, is there a way to extract the animations?
there is a dead thread where someone was trying to extract the animation files to a readable format, if you can find anything useful towards being able to do so, please tell me