I am a fan of Sega's Yakuza games. Unfortunately, Ryu Ga Gotoku 5 is not translated. I would like, if possible, start a translation project over internet. Consequently, I have to decompress every packed files.
So, I decided to write a GUI tool, using C++, that handle decompression and "compression" (importation).
I started to work on and I discovered that a "parc" script was made for quickbms (thanks to luigi), but for learning purpose, I chose to continue the work done so far.
Here is the things done (*.par):
-the offset of the number of repertories is known.
-the offset of the number of files is known.
-the offsets of the name of files or repertories have been retrieved.
-the offsets of every files in archive have been retrieved.
-the offset of compressed size of every files is known.
-the offset of uncompressed size of every files is known.
Next, I moved to the offset of the first compressed file in the archives where I am stuck. I searched for LZSS compression on internet but I did not find anything relevant.
Here is an extract of one of the archives :
Code: Select all
534C 4C5A 0001 1000 B700 0000 5F00 0000 SLLZ....-..._...
0037 0D0A 3030 3030 006C 6973 742E 7478 .7..0000.list.tx
7400 0D0A 3264 5F79 6B5F 0074 6974 6C65 t...2d_yk_.title
5F6C 6F00 676F 5F74 6D2E 6464 9073 8B01 _lo.go._tm.dd.s<.
3030 3F01 6261 63E0 6B7F 0173 015F 0170 00?.bacàk..s._.p
7265 73F8 736F 0162 012F 03D6 0805 06 resoso.b./.Ö...
I am a newcomers in the world of Data's compression/encryption. As a result, I really have poor knowledge about that .
Can someone help me to uncompress this thing please ?
thanks in advance.
Edit : here is the full file with a text file containing information about several offset. The text file has been written with notepad. It may be unreadable with notepad (line moved).