Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Telltale and Gametap - extract to translate

Need help translating games in other languages? Have your language problems solved here.
Starnova
n00b
Posts: 18
Joined: Mon Feb 10, 2014 3:19 am
Been thanked: 2 times

Re: Telltale and Gametap - extract to translate

Post by Starnova »

Its a shame that no one answer your questions, where is everyone? haha
Last edited by Starnova on Mon May 26, 2014 7:27 pm, edited 1 time in total.
Starnova
n00b
Posts: 18
Joined: Mon Feb 10, 2014 3:19 am
Been thanked: 2 times

Re: Telltale and Gametap - extract to translate

Post by Starnova »

FireWolf wrote:Hi everyone, I am trying to make update with only my translate files in ttarch2 archive and nothing works. Translate all three episodes has around 200 MB in ttarch2, but if there will be only translate landb, then it should have around 10 MB. I guess there are important files with .lenc extension (which can be with ttarchext converted to .lua, and this format is readable in notepad++). Can anyone help me? I can upload some files, if you want it. Btw. sorry for my bad english :-)
Hi, you can update the texts using only the landb files. Just droping the landbs and the font in Pack should work. Im from the spanish translation and my installer is 5MB size. If you wanna check it i could attach it.
Starnova
n00b
Posts: 18
Joined: Mon Feb 10, 2014 3:19 am
Been thanked: 2 times

Re: Telltale and Gametap - extract to translate

Post by Starnova »

Kaltan wrote:
merlinsvk wrote:NCTT maybe means NonCompressed and ZCTT is ZipCompressed.
And how to pack ttarch2 using compression?
Is not posible, i talked with Aluigi, and he told me that it needs a lot of time of work and testing.
FireWolf
ultra-n00b
Posts: 4
Joined: Tue Jan 14, 2014 1:43 pm
Has thanked: 3 times

Re: Telltale and Gametap - extract to translate

Post by FireWolf »

Starnova wrote:
FireWolf wrote:Hi everyone, I am trying to make update with only my translate files in ttarch2 archive and nothing works. Translate all three episodes has around 200 MB in ttarch2, but if there will be only translate landb, then it should have around 10 MB. I guess there are important files with .lenc extension (which can be with ttarchext converted to .lua, and this format is readable in notepad++). Can anyone help me? I can upload some files, if you want it. Btw. sorry for my bad english :-)
Hi, you can update the texts using only the landb files. Just droping the landbs and the font in Pack should work. Im from the spanish translation and my installer is 5MB size. If you wanna check it i could attach it.
Oh, I love you :D Many thanks to you :)
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Telltale and Gametap - extract to translate

Post by TRDaz »

Ive been trying to extract from TWAU, successfully with most things except from the d3dtx files. I can't seem to get them to convert to dds, the option that was supposed to work in the ttarchext didnt work D:
7dami77
ultra-n00b
Posts: 1
Joined: Sat May 19, 2012 4:12 pm
Location: Poland
Has thanked: 2 times

Re: Telltale and Gametap - extract to translate

Post by 7dami77 »

How do I open this file? This is a file from TWD on Android. Files .font I was able to open using The Wolf Among Us Font Tool.
You do not have the required permissions to view the files attached to this post.
pashok6798
n00b
Posts: 12
Joined: Fri Sep 05, 2014 7:45 pm
Location: Russia
Been thanked: 6 times

Re: Telltale and Gametap - extract to translate

Post by pashok6798 »

7dami77 wrote:How do I open this file? This is a file from TWD on Android. Files .font I was able to open using The Wolf Among Us Font Tool.
If I don't mistake, it's an A8 compression with 10 mip-maps. I'm sure. I know, that on PC textures have 3 methods of compressions (maybe, it's more, but generally new games use 3 methods): DXT1, DXT5 and A8. Also, some textures can have mip-maps. But about Android and iOS compression methods could know Dhampir.


P.S. Poker Night almost has this structure (DXT1, DXT5 and A8 with mip-maps or without mip-maps), like TWAU and WD S2.
P.P.S. Sorry for bad English.

---------------------------------------------------------------------------------------
Somebody tried to decompile and compile lua scripts? We tried to decompile .lenc files in Pack folder, but some people had problems (our archives on some PCs just don't loading, but on another PCs could load).
Безымянный.png
You do not have the required permissions to view the files attached to this post.
jediyoshi
ultra-n00b
Posts: 4
Joined: Mon Aug 11, 2014 8:15 am
Has thanked: 1 time
Been thanked: 3 times

Re: Telltale and Gametap - extract to translate

Post by jediyoshi »

Tales from the Borderlands released today

Code: Select all

Borderlands_pc_Borderlands101_data.ttarch2       16,877.211 KB
Borderlands_pc_Borderlands101_ms.ttarch2        157,053.170 KB
Borderlands_pc_Borderlands101_txmesh.ttarch2    799,630.320 KB
Borderlands_pc_Borderlands101_voice.ttarch2     115,901.520 KB
Borderlands_pc_Engine_Lua_data.ttarch2              162.131 KB
Borderlands_pc_Menu_anichore.ttarch2                162.671 KB
Borderlands_pc_Menu_data.ttarch2                    828.960 KB
Borderlands_pc_Menu_ms.ttarch2                    6,675.668 KB
Borderlands_pc_Menu_txmesh.ttarch2               85,546.271 KB
Borderlands_pc_Project_anichore.ttarch2               1.610 KB
Borderlands_pc_Project_data.ttarch2               2,088.682 KB
Borderlands_pc_Project_txmesh.ttarch2                48.637 KB
Borderlands_pc_Shaders_shader.ttarch2           165,574.850 KB
Borderlands_pc_UI_anichore.ttarch2                  265.400 KB
Borderlands_pc_UI_data.ttarch2                      244.121 KB
Borderlands_pc_UI_ms.ttarch2                      3,202.996 KB
Borderlands_pc_UI_txmesh.ttarch2                240,825.560 KB
_resdesc_50_Boot.lua                                  1.164 KB
_resdesc_50_Borderlands101.lua                        1.313 KB
_resdesc_50_Engine_Lua.lua                            0.994 KB
_resdesc_50_Menu.lua                                  1.164 KB
_resdesc_50_PC.lua                                    0.838 KB
_resdesc_50_Project.lua                               1.112 KB
_resdesc_50_Shaders.lua                               0.986 KB
_resdesc_50_UI.lua                                    1.148 KB
Borderlands_pc_Boot_anichore.ttarch2                  7.508 KB
Borderlands_pc_Boot_data.ttarch2                     49.242 KB
Borderlands_pc_Boot_ms.ttarch2                    2,051.207 KB
Borderlands_pc_Boot_txmesh.ttarch2               31,215.946 KB
Borderlands_pc_Borderlands101_anichore.ttarch2   79,024.049 KB
Crybio
beginner
Posts: 22
Joined: Sat Dec 25, 2010 4:54 pm
Been thanked: 3 times

Re: Telltale and Gametap - extract to translate

Post by Crybio »

jediyoshi wrote:Tales from the Borderlands released today

Code: Select all

Borderlands_pc_Borderlands101_data.ttarch2       16,877.211 KB
Borderlands_pc_Borderlands101_ms.ttarch2        157,053.170 KB
Borderlands_pc_Borderlands101_txmesh.ttarch2    799,630.320 KB
Borderlands_pc_Borderlands101_voice.ttarch2     115,901.520 KB
Borderlands_pc_Engine_Lua_data.ttarch2              162.131 KB
Borderlands_pc_Menu_anichore.ttarch2                162.671 KB
Borderlands_pc_Menu_data.ttarch2                    828.960 KB
Borderlands_pc_Menu_ms.ttarch2                    6,675.668 KB
Borderlands_pc_Menu_txmesh.ttarch2               85,546.271 KB
Borderlands_pc_Project_anichore.ttarch2               1.610 KB
Borderlands_pc_Project_data.ttarch2               2,088.682 KB
Borderlands_pc_Project_txmesh.ttarch2                48.637 KB
Borderlands_pc_Shaders_shader.ttarch2           165,574.850 KB
Borderlands_pc_UI_anichore.ttarch2                  265.400 KB
Borderlands_pc_UI_data.ttarch2                      244.121 KB
Borderlands_pc_UI_ms.ttarch2                      3,202.996 KB
Borderlands_pc_UI_txmesh.ttarch2                240,825.560 KB
_resdesc_50_Boot.lua                                  1.164 KB
_resdesc_50_Borderlands101.lua                        1.313 KB
_resdesc_50_Engine_Lua.lua                            0.994 KB
_resdesc_50_Menu.lua                                  1.164 KB
_resdesc_50_PC.lua                                    0.838 KB
_resdesc_50_Project.lua                               1.112 KB
_resdesc_50_Shaders.lua                               0.986 KB
_resdesc_50_UI.lua                                    1.148 KB
Borderlands_pc_Boot_anichore.ttarch2                  7.508 KB
Borderlands_pc_Boot_data.ttarch2                     49.242 KB
Borderlands_pc_Boot_ms.ttarch2                    2,051.207 KB
Borderlands_pc_Boot_txmesh.ttarch2               31,215.946 KB
Borderlands_pc_Borderlands101_anichore.ttarch2   79,024.049 KB
Great!! Wich key you used for ttarchext? Thanks!
User avatar
ikskoks
Moderator
Posts: 1666
Joined: Thu Jul 26, 2012 5:06 pm
Location: Poland, Łódź
Has thanked: 647 times
Been thanked: 431 times
Contact:

Re: Telltale and Gametap - extract to translate

Post by ikskoks »

Great!! Wich key you used for ttarchext? Thanks!
I'm waiting for key to TftB too, guys ;)
Hope you get it soon.
quckly
beginner
Posts: 22
Joined: Wed Oct 22, 2014 6:13 am
Been thanked: 25 times

Re: Telltale and Gametap - extract to translate

Post by quckly »

Key for TFTB:
ttarchext.exe -k 81D89F9889DE9FA4E0D0E895629595C6DB8E92E9A9D6A4D3D8529F857BDBD398C4B79EB0CFC7AC9DA5A4BADBA996B7E1B1C49497E3A36F
User avatar
Tomas2886Cz
ultra-n00b
Posts: 7
Joined: Fri Aug 16, 2013 1:15 am
Has thanked: 6 times

Re: Telltale and Gametap - extract to translate

Post by Tomas2886Cz »

Is it just me or does the current QuickBMS script for unpacking .landb's (this one) not work with Tales from the Borderlands? It leaves me with the following error:


- error in src/xalloc.c line 617: xdbg_malloc()

Error: memory allocation problem
Not enough storage is available to process this command.
squallzell8
ultra-n00b
Posts: 7
Joined: Thu Jan 12, 2012 5:20 am
Has thanked: 8 times

Re: Telltale and Gametap - extract to translate

Post by squallzell8 »

Someone managed to successfully convert files landb to txt?
Crybio
beginner
Posts: 22
Joined: Sat Dec 25, 2010 4:54 pm
Been thanked: 3 times

Re: Telltale and Gametap - extract to translate

Post by Crybio »

Tomas2886Cz wrote:Is it just me or does the current QuickBMS script for unpacking .landb's (this one) not work with Tales from the Borderlands? It leaves me with the following error:


- error in src/xalloc.c line 617: xdbg_malloc()

Error: memory allocation problem
Not enough storage is available to process this command.


Same problem here...
nurik040404
ultra-n00b
Posts: 1
Joined: Thu Nov 27, 2014 6:09 pm

Re: Telltale and Gametap - extract to translate

Post by nurik040404 »

Guys, i tryed all ways to landb to txt, but Tales from the Borderland, have another crypting, what i should to do?
Post Reply