Err, sorry... but, where are the text files? Haha
I just can't find them among so many files... : S
Thanks.
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[PC] The Cave - *.~h and *.~p archives
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Re: [PC] The Cave - *.~h and *.~p archives
Ok guys, another "problem". How to change the font size? New font is approx. 4x higher than original. (our grandparents will be happy to play without their eyeglasses )
Original font (that squares ako OK, this time)
And my new font
Original font (that squares ako OK, this time)
And my new font
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Re: [PC] The Cave - *.~h and *.~p archives
You didn't find the original font?merlinsvk wrote:Ok guys, another "problem". How to change the font size? New font is approx. 4x higher than original. (our grandparents will be happy to play without their eyeglasses )
Other possible solution. When you have the .swf file, open with SWiX (free), open the new and the original .swf, and find this/these line(s): "<DefineFont3 ". Then change the Ascent/Descent/Leading values based on the originals.
Then save, and gfxexport.
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Re: [PC] The Cave - *.~h and *.~p archives
Another font will probably solve it. As a quick test I tried some thin font and it looks quite good.Thief1987 wrote:You need find smaller font
Or decrease its yourself in font editor.
Ascend/... values are the same, but it's just my bad choice of font.evin wrote: You didn't find the original font?
Other possible solution. When you have the .swf file, open with SWiX (free), open the new and the original .swf, and find this/these line(s): "<DefineFont3 ". Then change the Ascent/Descent/Leading values based on the originals.
Then save, and gfxexport.
Thanks for your responses
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Re: [PC] The Cave - *.~h and *.~p archives
Can make a video tutorial how to replace the font? Please =)
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Re: [PC] The Cave - *.~h and *.~p archives
Heh, that's on my screenshots.
1. Open .fla
2. Embed font (modify alphabete)
3. Publish .swf
-----------------------
4. Convert to .gfx
5. Hex edit one byte (in case of The Cave)
6. Pack Gfx_Man.~p archive
1. Open .fla
2. Embed font (modify alphabete)
3. Publish .swf
-----------------------
4. Convert to .gfx
5. Hex edit one byte (in case of The Cave)
6. Pack Gfx_Man.~p archive
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Re: [PC] The Cave - *.~h and *.~p archives
Can anyone help me out with repack files on X360 please? I have everything in place i know compression is LZX i put files on the end of the archive and keep size multiple 2048, but i guess there is something im missgin, game is running fine, but instead of text im getting "Unknow Linecode", any help woul be great
Thx
Thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PC] The Cave - *.~h and *.~p archives
Hi Please help, it is possible to give command in cmd DoubleFineTool.exe –u Loc_enUS.~h "11" (where 11 Unpacked data path)
Doesn't work to unpack
Explain as the line looks
Doesn't work to unpack
Explain as the line looks
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Re: [PC] The Cave - *.~h and *.~p archives
command line writesmerlinsvk wrote:That command is good. What does your command line writes?
DoubleFineTool.exe –u Loc_enUS.~h "11"
Dont work:
DoubleFineTool.exe –u Loc_enUS.~h "11"
DoubleFineTool.exe –u ~h Loc_enUS.~h 11
??????
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Re: [PC] The Cave - *.~h and *.~p archives
Try
But it's weird, because it should work anyway.
And than you can make a batch file (.bat or .cmd) with this command and see if there is any difference.
Code: Select all
DoubleFineTool.exe –u "Loc_enUS.~h" "11"
And than you can make a batch file (.bat or .cmd) with this command and see if there is any difference.