Nice, thanks for the tool!
Does it extract/add files not listed above (e.g. data files such as XML or raw binaries)?
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Unity Studio
- Chipicao
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Re: Unity Studio beta
Only extraction and only files which can be used by themselves - textures, audio clips, fonts and shaders.
If you know any game with xml or other plain-text assets which might be worth extracting, tell me the name and I'll have a look.
If you know any game with xml or other plain-text assets which might be worth extracting, tell me the name and I'll have a look.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Unity Studio beta
Creeper World 3 for example.
If you don't want to have to purchase it, it also has a free, browser-based version using the Unity3D plugin.
My recollection is that you don't need the key for installation, you need it only for playing. I could be wrong though as I installed it a long time ago.
If you don't want to have to purchase it, it also has a free, browser-based version using the Unity3D plugin.
My recollection is that you don't need the key for installation, you need it only for playing. I could be wrong though as I installed it a long time ago.
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Csimbi
Csimbi
- Chipicao
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Re: Unity Studio beta
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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- MiRiKan
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- Chipicao
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Re: Unity Studio beta
Uploaded new version.
Since I had to implement lzma in order to decompress some of these TextAssets, I decided to also add functions for unpacking bundle files (.unity3d, .assetbundle, .bundle and .bytes) or loading them directly in memory for asset export.
Supports both UnityWeb and UnityRaw types, as well as the special header used in .bytes files.
Unfortunately lzma in C# is slower than old people f***ing, so I suggest you keep to quickbms until I find a faster way.
Since I had to implement lzma in order to decompress some of these TextAssets, I decided to also add functions for unpacking bundle files (.unity3d, .assetbundle, .bundle and .bytes) or loading them directly in memory for asset export.
Supports both UnityWeb and UnityRaw types, as well as the special header used in .bytes files.
Unfortunately lzma in C# is slower than old people f***ing, so I suggest you keep to quickbms until I find a faster way.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Unity Studio beta
Thanks for this awesome program. it works just fine.
but there's a problem which i really want to figure out.
i'm modding an android game and whenever i extract maindata it exports all the assets well except one text assets.
The file has CAB in front of the asset file, and after several reserarch i found out it was custom assets bundle file.
whenever i try to open CAB file with Unity studio, the program call in the data but it doesn't seems it's reading it in right way.
I tried to export the file and it exports, but shows some crashed texts inside which i cannot understand a single word.
Would there be any solutions to this?
but there's a problem which i really want to figure out.
i'm modding an android game and whenever i extract maindata it exports all the assets well except one text assets.
The file has CAB in front of the asset file, and after several reserarch i found out it was custom assets bundle file.
whenever i try to open CAB file with Unity studio, the program call in the data but it doesn't seems it's reading it in right way.
I tried to export the file and it exports, but shows some crashed texts inside which i cannot understand a single word.
Would there be any solutions to this?
- Chipicao
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Re: Unity Studio beta
Firts of all I need that CAB file.
Second, have you tried opening the txt file in wordpad or another text editor such as EditPlus?
Second, have you tried opening the txt file in wordpad or another text editor such as EditPlus?
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Unity Studio beta
I've Tried, NotPad++, EditPlust, normal Notepad and even with Hex Edit and none of those gave meChipicao wrote:Firts of all I need that CAB file.
Second, have you tried opening the txt file in wordpad or another text editor such as EditPlus?
a satisfactory result.
here, i'm posting a link to that cab file.
http://www.4shared.com/file/VEX-3QZIba/ ... 4b7e0.html
- Chipicao
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Re: Unity Studio beta
This TextAsset seems to be using a different compression. but I have no idea what type. I tried running a comtype_scan with quickbms but no luck.
comtype #95 seems to give some fragments of words...
I'll look more into it tomorrow when I get home.
comtype #95 seems to give some fragments of words...
Code: Select all
00000000 F0CBCCD1 DCF2C0C7 A5A5A5A5 A6968BDD 8BDDA591 8B968B91 C394A5A5 A6F786A5
00000032 A5A599A5 A5A5A4A5 A5A5A4A5 A6F442A5 807CF5A5 A6F786A5 A5A591A5 F8A5A5AD
00000064 A5F57C80 A5A5A5A5 A5A5A5C2 5B0D4177 FAFDF06F A2228CE9 08BD96B0 F2298B22
00000096 24DEF36F C0D368A5 0C25D43F 5C2131B2 ED63202E 30225161 00DAEE0A 85437F75
00000128 7C6E2C83 2310B11E BC66B4BB F62D1B0B 3A1F6546 3B64AA31 DC822EB9 FD6154D0
00000160 C23C679D 67DD036A 5351ABF7 9F6F9EF9 43FCC878 60B483D5 12D32140 9E1DFC92
00000192 813B48C3 8FD21C99 F7995591 D04342FC AC53F785 0EDF2B5F B03B3133 3E69E5C1
00000224 2510EFD5 86C58CDE 62C7D69A 580B166E B4B9EBD5 704DCF67 5DFABB63 C487E5E0
Please post any requests or issues with my tools in the appropriate topics.
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- Chipicao
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Re: Unity Studio beta
As mentioned in the first post, that's not ready yet.
I will resume work on this soon. Until then you can use my MAXScript to import models.
I will resume work on this soon. Until then you can use my MAXScript to import models.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Unity Studio beta
How to edit CAB file ?? Help me, please...Chipicao wrote:As mentioned in the first post, that's not ready yet.
I will resume work on this soon. Until then you can use my MAXScript to import models.