I tried it out on some Android games, myself. One game (Nisekoi! Majikore - http://apps.evozi.com/apk-downloader/?i ... oimajikore ) has assets separated into .split# files, which it looks like should just be directly appended--no biggie there for me. However, there are various issues that clearly stem from minor errors, so I wonder if you could look into that.
For example, this texture is juuust a little bit wrong when extracted. http://i1097.photobucket.com/albums/g35 ... f2646b.png
And maybe it's not true that the split files should simply be appended. This is what I got when I tried loading such a file after concatenating the contents: http://i1097.photobucket.com/albums/g35 ... 3f13a4.png
Opening only the .split0 file: http://i1097.photobucket.com/albums/g35 ... 61da85.png
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Unity Assets Explorer [v 1.2]
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- ultra-n00b
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Re: Unity Assets Explorer [v 1.2]
I'm having the same problem as JohnHudeski, does it mean that the game is obfuscated or is there something else?JohnHudeski wrote:Some files have numbers as extensions
The filenames I'm seeing are like resources_433298.135
Thank you very much.
- Haoose
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Re: Unity Assets Explorer [v 1.2]
It's normal. Not all files have names in archive.Yrruf wrote:I'm having the same problem as JohnHudeski, does it mean that the game is obfuscated or is there something else?JohnHudeski wrote:Some files have numbers as extensions
The filenames I'm seeing are like resources_433298.135
Thank you very much.
- makcar
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Re: Unity Assets Explorer [v 1.2]
Reimport does not work.aluigi wrote:Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:
http://aluigi.org/papers/bms/unity.bms
The format was easier than I thought, so the real task is being able to use/convert the extracted files.
Game: DEX (archives v4.6.0b11)
- AhrimanSefid
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Re: Unity Assets Explorer [v 1.2]
hi
thanks good soft.
plz help in fix error
thanks a lot.
thanks good soft.
plz help in fix error
thanks a lot.
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- AhrimanSefid
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- AhrimanSefid
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Re: Unity Assets Explorer [v 1.2]
last v test but send error.
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- MiRiKan
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Re: Unity Assets Explorer [v 1.2]
Anybody knows that how to modify font file that using NGUI png + fnt system?
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc
i can see image file. but i can not see any fnt file. i think that file changed when compiled it.
'Using NGUI image font system' games are Knights of Pen and Paper, Pixel Piracy, etc
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- Haoose
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Re: Unity Assets Explorer [v 1.2]
This no last versionAhrimanSefid wrote:last v test but send error.
Last: 14.08.2014
Re: Unity Assets Explorer [v 1.2]
Just for info : When files are highlighted and extracting :
Thank's !
Thank's !
Re: Unity Assets Explorer [v 1.2]
Nice work! it's just awesome...
But it seems i'm having a little problem.
I'm using this program for an android game and trying to export an tex to dds.
All other image that's in RGBA 8.8.8.8 works just fine but
whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent areas in dds.
is there a solution for this?
But it seems i'm having a little problem.
I'm using this program for an android game and trying to export an tex to dds.
All other image that's in RGBA 8.8.8.8 works just fine but
whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent areas in dds.
is there a solution for this?
- MiRiKan
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Re: Unity Assets Explorer [v 1.2]
weesy91 wrote:Nice work! it's just awesome...
But it seems i'm having a little problem.
I'm using this program for an android game and trying to export an tex to dds.
All other image that's in RGBA 8.8.8.8 works just fine but
whenever i export RGBA 4.4.4.4 format tex file (size512x512), there's only transparent areas in dds.
is there a solution for this?
Use this tool to unpack : viewtopic.php?f=10&t=11807
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