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Kamen Rider Battride war EMD model. (PS3)
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Re: Kamen Rider Battride war EMD model. (PS3)
https://dl.dropboxusercontent.com/u/278 ... MD_2012.ms
The guys who updated 3DS Max to 2012 and onwards must be drunk. The reason why the script was glitching up on you is 3DS MAX 2012+ CAN'T COUNT. It thinks 10 comes immediately after 1 (and 2 comes after 19 -- I'm not kidding!), and it paid absolutely no attention to the ordering I set up in the MaxScripts. So I added a three-digit number to the beginnings of the bone names. And that fixed it. That is seriously the only change I made. And my other scripts have the same issues.
Be right back, I'm gonna find the nearest manatee to plunge my fist into the schnoz of.
The guys who updated 3DS Max to 2012 and onwards must be drunk. The reason why the script was glitching up on you is 3DS MAX 2012+ CAN'T COUNT. It thinks 10 comes immediately after 1 (and 2 comes after 19 -- I'm not kidding!), and it paid absolutely no attention to the ordering I set up in the MaxScripts. So I added a three-digit number to the beginnings of the bone names. And that fixed it. That is seriously the only change I made. And my other scripts have the same issues.
Be right back, I'm gonna find the nearest manatee to plunge my fist into the schnoz of.
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Re: Kamen Rider Battride war EMD model. (PS3)
It's like Windows' Sorting feature.
(Is this something some one thought was cool?)
It's thinks that:
1
10
100
1000
2
20
ect,
are the sane numbers where as
001
002
003
004
ect.
009
010
It's Treating Numbers Alphanumarical 8V
(Is this something some one thought was cool?)
It's thinks that:
1
10
100
1000
2
20
ect,
are the sane numbers where as
001
002
003
004
ect.
009
010
It's Treating Numbers Alphanumarical 8V
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Re: Kamen Rider Battride war EMD model. (PS3)
That's exactly it, yep.
(EDIT: Only... Thinking about it now, it's been alphabetizing everything while paying no attention to the order the bones are created, which would explain why inserting the three-digit number at the beginning fixed it.)
(EDIT: Only... Thinking about it now, it's been alphabetizing everything while paying no attention to the order the bones are created, which would explain why inserting the three-digit number at the beginning fixed it.)
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Re: Kamen Rider Battride war EMD model. (PS3)
I thought I already fixed that? Which models in particular are you trying to import?LarsMasters wrote:Will this new script fix the stage too?
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Re: Kamen Rider Battride war EMD model. (PS3)
Like Mark XVII (was it name?), BW1 Final, BW2 Final, School, Snow Mountain, Underground, & Futo Tower stage parts for example? It has an error while i try to port it to MAX & some of the stage are in a wrong textures
Re: Kamen Rider Battride war EMD model. (PS3)
So im a noob at this .. every time i try to get the files with quick bms and the script you gave... it says error
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Re: Kamen Rider Battride war EMD model. (PS3)
The input file shouldn't be the script file, it should be the game's NativePS.NCAT file.
Re: Kamen Rider Battride war EMD model. (PS3)
ok im so lost please help me explain thisRandomTBush wrote:The input file shouldn't be the script file, it should be the game's NativePS.NCAT file.
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Re: Kamen Rider Battride war EMD model. (PS3)
Why 3ds max script have error when I try to import a stage map emd?
I got those error
-unknown system exception
-vertex index in face out of range
-undefined to type: point3
And why the texture are like more grey that it should be ?
I got those error
-unknown system exception
-vertex index in face out of range
-undefined to type: point3
And why the texture are like more grey that it should be ?