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Post questions about game models here, or help out others!
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CriticalError
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Post by CriticalError »

Done
Last edited by CriticalError on Wed Apr 30, 2014 6:09 pm, edited 1 time in total.
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zaramot
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Re: Saint Seiya Online (圣斗士星矢) SKI

Post by zaramot »

Here's maxscript for this game (if someone interested) imports models with bones+weights. Need some testings with models, if there will be any errors let me know

EDIT: There was weight-line error - fixed

ImageImage
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Last edited by zaramot on Wed Apr 30, 2014 7:31 am, edited 2 times in total.
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Post by CriticalError »

well look nice, many thanks for support man.
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Re: SS

Post by wjh12338093 »

PCK file with what to unpack, I use all the PCK RPGViewer can solve basic file, only one models. PCK unsolved.
Please help me
English is the translation, I'm sorry
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Re: SS

Post by jangoclone »

Thanks ! !
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Re: SS

Post by CriticalError »

jangoclone wrote:Thanks ! !
the format change no load any model @.@ so maybe can take a look?

http://puu.sh/aZE7H/cc811a151b.7z
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Re: SS

Post by zaramot »

Strange, I tried your new models with my script and they imported fine. Anyway, I'll upload updated script very soon!
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Re: SS

Post by CriticalError »

zaramot wrote:Strange, I tried your new models with my script and they imported fine. Anyway, I'll upload updated script very soon!
ahahha I check files with your script and no load so come on!!!! :P
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Re: SS

Post by zaramot »

With this script I imported models from your last sample, you should try it
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Re: SS

Post by CriticalError »

zaramot wrote:With this script I imported models from your last sample, you should try it
well I looking all your scripts, and now I got why not working, because you have added unicode support, you rename files to test, so for this reason it load, but is a pain test files like this, because in this case need rename every time to see if load or not, you can't add unicode support? because if we don't change the name of models, bones we got this undefined function, ok many thanks Zaramot, take care.

PS: anyway textures are not assgined to model too.
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Re: SS

Post by zaramot »

Here materials should work, with last script I attached - if no, well I have a lot of work to do lol As for now, you should rename files then :(
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Re: SS

Post by CriticalError »

zaramot wrote:Here materials should work, with last script I attached - if no, well I have a lot of work to do lol As for now, you should rename files then :(
well as I told you, in your PC work everything, but when you post script won't, so I think your functions are not good don't know because here same with alll others scripts won't load, if really is a problem of one script well I can assume i'm the asshole doing this wrong, but with all your script same issue? I think is not my issue, is yours with something you have doing there, anyway thanks a lot for trying keep updating threads, you doing a great job, take care.
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Re: SS

Post by zaramot »

Hm, maybe. I'm not very friendly with asian MMO RPGs :) Okay, so we know material aren't working, then what about models itself?
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Re: SS

Post by CriticalError »

zaramot wrote:Hm, maybe. I'm not very friendly with asian MMO RPGs :) Okay, so we know material aren't working, then what about models itself?
well yeah for now I test a couple of models and loaded changing name ofc, but no textures, now can you provide the changes in script? I mean which line you change for update it? what change in the format? is possible, for understand a bit this? many thanks Zaramot, hope you can provide original line of script + new updated line script you change, thanks bro.
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Re: SS

Post by darksimonus »

It's possible to extract Animation?

someone to find how to open the new pck?
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