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SwordsMan MMO model import maxscript

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zaramot
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SwordsMan MMO model import maxscript

Post by zaramot »

Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)
You should rename models from their original names in order for script to work. When format wil be more finished,
I'll try to re-write script to fix the problem with renaming files .

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image

EDIT: Fixed script for new samples

EDIT: Updated for PL Hair styles
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Last edited by zaramot on Wed Aug 27, 2014 2:52 pm, edited 10 times in total.
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Re: SwordsMan MMO model import maxscript

Post by Rynage »

Amazing!
Is there a way to get animations ?
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Re: SwordsMan MMO model import maxscript

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Re: SwordsMan MMO model import maxscript

Post by yianti »

zaramot wrote:Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image


samples:http://pan.baidu.com/s/1mg9h4bI
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Re: SwordsMan MMO model import maxscript

Post by CriticalError »

yianti wrote:
zaramot wrote:Hi guys! Here's maxscript to import SwordsMan models with bones+weights (3ds max 2009-2012)

P.S. Feel freely to post here models which doesn't work (or send them the via PM), I'll update script ASAP. My amount of samples from this game was limited

Image
samples:http://pan.baidu.com/s/1mg9h4bI
ummm interesting, how you unpack files yainti? models.pck no work for unpack? can you provide unpacker? many thanks.

PS: well yes you right I try load files of yianti upload and no work, here if you can take a look zaramot many thanks for support.

http://puu.sh/b5991/3213ef099e.zip
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Re: SwordsMan MMO model import maxscript

Post by zaramot »

Ah, CriticalError thanks man for re-uploading sample - maxscript fixed now! Keep report broken models guys, we will finish the job faster xD
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Re: SwordsMan MMO model import maxscript

Post by CriticalError »

zaramot wrote:Ah, CriticalError thanks man for re-uploading sample - maxscript fixed now! Keep report broken models guys, we will finish the job faster xD
possible to change if we want load only the model and no bones in that? if we cancel it we can't load only the SKI, you told me before you don't have problems, but this problem persist anytime, ok thanks for support it really gratefull for your great job.
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Re: SwordsMan MMO model import maxscript

Post by zaramot »

Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now

EDIT: Updated for PL Hair styles
Last edited by zaramot on Wed Aug 27, 2014 2:52 pm, edited 6 times in total.
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Re: SwordsMan MMO model import maxscript

Post by CriticalError »

zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state
ok many thanks for that, you great man, keep working.
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Re: SwordsMan MMO model import maxscript

Post by CriticalError »

ok here upload more samples of weapons, some of them won't load, and about importer, is possible save path from the last open file? because when we go to open maxscript again we lose the last path where we load file.

http://puu.sh/b5D4p/1ca473d2a9.7z
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Re: SwordsMan MMO model import maxscript

Post by yianti »

zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now
samples1:https://mega.co.nz/#!D0U1jaKQ!7MxKwz-37 ... a0Wvwcz1yY
samples2:https://mega.co.nz/#!Ck0yEBCQ!BJOofUnCR ... NQlUmsGc88
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Re: SwordsMan MMO model import maxscript

Post by Rynage »

Let me ask again, since it's important.
Does script will work in future with animation ? Is it hard to create one ?
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Re: SwordsMan MMO model import maxscript

Post by CriticalError »

Rynage wrote:Let me ask again, since it's important.
Does script will work in future with animation ? Is it hard to create one ?
the format is not finished yet and you asking for animations, puff, I think you need think better your question before respond man, one thing at a time.
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Re: SwordsMan MMO model import maxscript

Post by yianti »

zaramot wrote:Here, two scripts for models and for bones - so you can import or bones or mesh like you want :) If you find correct model, the one you need with bones and weights. Just import bones for this model first and then model itself, script will pick right bones for you! It's the easiest way for me right now, since script isn't finished yet so I don't want to re-write it in such a "beta" state

EDIT: Weapons should work fine now

EDIT: Updated for PL Hair styles

MAXScript FileIn Exception
--Unknown system exception

samples:https://mega.co.nz/#!XlUSQArI!g7jd50PVl ... LHqVr5fQAM
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Re: SwordsMan MMO model import maxscript

Post by zaramot »

Fixed! Yianti, please send me next pack of sample (link I mean) via PM, okay?
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Last edited by zaramot on Wed Aug 27, 2014 2:52 pm, edited 2 times in total.
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