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Legend of Wukong

Post questions about game models here, or help out others!
goder2910
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Re: Legend of Wukong

Post by goder2910 »

Cubeburner wrote:Hm, ok, this is odd.

I have downloaded the scripts that have been provided as attachments, but when I go to run them in MaxScript inside my 3DS Max 2010 with Service Pack 1, I get this annoying error when it's doing some skin operations:

Image

However, the UpdateBones.ms script works fine, and I can see character bone structure (which is great!).

The reason I am using 2010 is that 2011 fails to install (for some odd reason) on my machine, and I am not in the position to use Max 2012.

Any help would be greatly appreciated!
That is not an error, man. Remeber import bone first using bone script first, after that import mesh with mesh script.
Hope you enjoy :D
raykingnihong
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Re: Legend of Wukong

Post by raykingnihong »

chrrox wrote:http://wkz.baiyou100.com/
Here is a 3d model importer that supports bones and weights.
You will need to parent a few bones manually to make the skeleton complete.
The easiest way i do it is after you import the model i just import it into motion builder then map the bones.
Image

bms extract script.

Code: Select all

get idstring long
goto 0x19
get offset long
get size long
get zsize long
get baseoff long
get datasize long
get arcsize long
clog MEMORY_FILE offset zsize size
get unk01 long MEMORY_FILE
get unk02 long MEMORY_FILE
get files short MEMORY_FILE
goto 0x12 MEMORY_FILE
get folder3 string MEMORY_FILE
For tmp = tmp != size
get offset long MEMORY_FILE
get size2 long MEMORY_FILE
math offset + baseoff
if size2 == 0
get folder string MEMORY_FILE
else if size2 == 1
get folder2 string MEMORY_FILE
string folder + \
string folder + folder2
else
get name2 string MEMORY_FILE
set name folder
string name + \
string name + name2
log name offset size2
endif
savepos tmp MEMORY_FILE
next
The game has been updated, the script has failed, and hope that God will continue to update the script. Thank you very much, here are links and attachments:http://wk.lbwgame.com/
raykingnihong
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Re: Legend of Wukong

Post by raykingnihong »

raykingnihong wrote:
chrrox wrote:http://wkz.baiyou100.com/
Here is a 3d model importer that supports bones and weights.
You will need to parent a few bones manually to make the skeleton complete.
The easiest way i do it is after you import the model i just import it into motion builder then map the bones.
Image

bms extract script.

Code: Select all

get idstring long
goto 0x19
get offset long
get size long
get zsize long
get baseoff long
get datasize long
get arcsize long
clog MEMORY_FILE offset zsize size
get unk01 long MEMORY_FILE
get unk02 long MEMORY_FILE
get files short MEMORY_FILE
goto 0x12 MEMORY_FILE
get folder3 string MEMORY_FILE
For tmp = tmp != size
get offset long MEMORY_FILE
get size2 long MEMORY_FILE
math offset + baseoff
if size2 == 0
get folder string MEMORY_FILE
else if size2 == 1
get folder2 string MEMORY_FILE
string folder + \
string folder + folder2
else
get name2 string MEMORY_FILE
set name folder
string name + \
string name + name2
log name offset size2
endif
savepos tmp MEMORY_FILE
next
The game has been updated, the script has failed, and hope that God will continue to update the script. Thank you very much, here are links and attachments:http://wk.lbwgame.com/
You do not have the required permissions to view the files attached to this post.
MeisterKeule
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Re: Legend of Wukong

Post by MeisterKeule »

What about Animationen?
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